Chenliang Wang
Biographic Data
| ID | 9875095 |
|---|---|
| NAME | Chenliang Wang |
| GIVEN NAMES | Chenliang |
| FAMILY NAME | Wang |
| SIGNATURE | WANG C |
| AFFILIATIONS | Chinese Academy of Sciences |
| ORCID | 0000-0001-8139-0597 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
A Fast and Accurate Spatial Target Snapping Method for 3D Scene Modeling and Mapping in Mobile Augmented Reality
High-performance spatial target snapping is an essential function in 3D scene modeling and mapping that is widely used in mobile augmented reality (MAR). Spatial data snapping in a MAR system must be quick and accurate, while real-time human–computer interaction and drawing smoothness must also be ensured. In this paper, we analyze the advantages and disadvantages of several spatial data snapping algorithms, such as the 2D computational geometry …
An Accurate and Efficient Quaternion-Based Visualization Approach to 2D/3D Vector Data for the Mobile Augmented Reality Map
Increasingly complex vector map applications and growing multi-source spatial data pose a serious challenge to the accuracy and efficiency of vector map visualization. It is true especially for real-time and dynamic scene visualization in mobile augmented reality, with the dramatic development of spatial data sensing and the emergence of AR-GIS. Such issues can be decomposed into three issues: accurate pose representation, fast and precise topolo…
An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality
With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-specific graphics libraries on different operating systems, and rendering implementations can vary across various platforms. This causes performance degradation and rendering styles that are not con…
No prominent works on this page.
An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality
With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-specific graphics libraries on different operating systems, and rendering implementations can vary across various platforms. This causes performance degradation and rendering styles that are not con…
A Fast and Accurate Spatial Target Snapping Method for 3D Scene Modeling and Mapping in Mobile Augmented Reality
High-performance spatial target snapping is an essential function in 3D scene modeling and mapping that is widely used in mobile augmented reality (MAR). Spatial data snapping in a MAR system must be quick and accurate, while real-time human–computer interaction and drawing smoothness must also be ensured. In this paper, we analyze the advantages and disadvantages of several spatial data snapping algorithms, such as the 2D computational geometry …
An Accurate and Efficient Quaternion-Based Visualization Approach to 2D/3D Vector Data for the Mobile Augmented Reality Map
Increasingly complex vector map applications and growing multi-source spatial data pose a serious challenge to the accuracy and efficiency of vector map visualization. It is true especially for real-time and dynamic scene visualization in mobile augmented reality, with the dramatic development of spatial data sensing and the emergence of AR-GIS. Such issues can be decomposed into three issues: accurate pose representation, fast and precise topolo…
Augmented reality (3 works) · Augmented Reality Applications (3 works) · Computer Science (3 works) · Robotics and Sensor-Based Localization (3 works) · Algorithm (2 works) · Artificial Intelligence (2 works) · Computer vision (2 works) · Mathematics (2 works) · 3D computer graphics (1 works) · 3D rendering (1 works)