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An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality

Bibliographic Data

ID22032691
AuthorsKejia Huang (0000-0002-8530-370X, SuperMap Software Co., Ltd., Beijing 100015, China), Chenliang Wang (0000-0001-8139-0597, Chinese Academy of Sciences), Shaohua Wang (0000-0003-4451-8883, Chinese Academy of Sciences, corresponding author), Runying Liu (SuperMap Software Co., Ltd., Beijing 100015, China), Guoxiong Chen (0000-0002-3687-4012, SuperMap Software Co., Ltd., Beijing 100015, China), Xianglong Li (0000-0002-6200-1178, SuperMap Software Co., Ltd., Beijing 100015, China)
Year2021
Volume10
Issue9
Pages593
Publication date2021-09-08
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueISPRS International Journal of Geo-Information (JOURNAL)
Journal identifiersISSN: 2220-9964 • E-ISSN: 2220-9964
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/ijgi10090593
OpenAlexW3198072185
LanguageEN
Citations received6
References cited50

With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-specific graphics libraries on different operating systems, and rendering implementations can vary across various platforms. This causes performance degradation and rendering styles that are not consistent across environments. However, high-performance rendering consistency across devices is critical in AR-GIS, especially for edge collaborative computing. In this paper, we present a high-performance, platform-independent AR-GIS rendering engine; the augmented reality universal graphics library (AUGL) engine. A unified cross-platform interface is proposed to preserve AR-GIS rendering style consistency across platforms. High-performance AR-GIS map symbol drawing models are defined and implemented based on a unified algorithm interface. We also develop a pre-caching strategy, optimized spatial-index querying, and a GPU-accelerated vector drawing algorithm that minimizes IO latency throughout the rendering process. Comparisons to existing AR-GIS visualization engines indicate that the performance of the AUGL engine is two times higher than that of the AR-GIS rendering engine on the Android, iOS, and Vuforia platforms. The drawing efficiency for vector polygons is improved significantly. The rendering performance is more than three times better than the average performances of existing Android and iOS systems

3D computer graphics · 3D rendering · Alternate frame rendering · Augmented reality · Graphics · Human–computer interaction · Operating system · Parallel rendering · Real-time rendering · Software rendering · Texture memory · Tiled rendering · Advanced Image and Video Retrieval Techniques · Augmented Reality Applications · Computer Science · Robotics and Sensor-Based Localization

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  • An Accurate and Efficient Quaternion-Based Visualization Approach to 2D/3D Vector Data for the Mobile Augmented Reality Map

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Unique citing works6
Citations per year1,5
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6

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Open DOIOpen Access
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