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Yaraslau Kot

Biographic Data

ID9936466
NAMEYaraslau Kot
GIVEN NAMESYaraslau
FAMILY NAMEKot
SIGNATUREKOT Y
AFFILIATIONSTallinn University
ORCID0000-0002-1787-3268
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Historical consultants in the CEE video game industry. Part 1

    Open Access•Michał Mochocki, Yaraslau Kot•ARTICLE•Homo Ludens•2025

    This is the second paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with historical consultants. Due to the regional focus on Central and Eastern Europe, the survey…

  • Historical consultants in the CEE video game industry. Part 2

    Open Access•Michał Mochocki, Yaraslau Kot•ARTICLE•Homo Ludens•2025

    This is the third paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with such consultants. Due to the regional focus on Central and Eastern Europe, the survey includ…

  • Historical consulting for digital games

    Open Access•Michał Mochocki, Yaraslau Kot•ARTICLE•Homo Ludens•2025

    This is the first paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. In the first section, the paper conducts an overview of historical game consulting and relevant research from the early stage – up to 2015. Then, it comments on the current state of affairs in the 2020s, as can be assessed on the basis of (sparse)…

  • Central and Eastern European Histories and Heritages in Video Games

    Michał Mochocki, Jakub Majewski et al.•BOOK•Central and Eastern European…•2024

    "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to …

  • Methods and tools for game writing and narrative design in professional books from 2019 to 2022

    Open Access•Yaraslau Kot, Michał Mochocki•ARTICLE•Homo Ludens•2024

    The paper is a review of methods and tools of game writers and narrative designers in video games, as they are presented in nine book- length professional manuals published in 2019–2022. We catalogue the methods in eight areas: characters, world-building, plot structures, dialogues, narrative techniques, integration of story with gameplay, writing and editing, and production and work organisation. We also list software recommended for specific pu…

No prominent works on this page.

  • Central and Eastern European Histories and Heritages in Video Games

    Michał Mochocki, Jakub Majewski et al.•BOOK•Central and Eastern European…•2024

    "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to …

  • Methods and tools for game writing and narrative design in professional books from 2019 to 2022

    Open Access•Yaraslau Kot, Michał Mochocki•ARTICLE•Homo Ludens•2024

    The paper is a review of methods and tools of game writers and narrative designers in video games, as they are presented in nine book- length professional manuals published in 2019–2022. We catalogue the methods in eight areas: characters, world-building, plot structures, dialogues, narrative techniques, integration of story with gameplay, writing and editing, and production and work organisation. We also list software recommended for specific pu…

  • Historical consultants in the CEE video game industry. Part 1

    Open Access•Michał Mochocki, Yaraslau Kot•ARTICLE•Homo Ludens•2025

    This is the second paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with historical consultants. Due to the regional focus on Central and Eastern Europe, the survey…

  • Historical consultants in the CEE video game industry. Part 2

    Open Access•Michał Mochocki, Yaraslau Kot•ARTICLE•Homo Ludens•2025

    This is the third paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with such consultants. Due to the regional focus on Central and Eastern Europe, the survey includ…

  • Historical consulting for digital games

    Open Access•Michał Mochocki, Yaraslau Kot•ARTICLE•Homo Ludens•2025

    This is the first paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. In the first section, the paper conducts an overview of historical game consulting and relevant research from the early stage – up to 2015. Then, it comments on the current state of affairs in the 2020s, as can be assessed on the basis of (sparse)…

Computer Science (4 works) · Digital Games and Media (4 works) · Multimedia (4 works) · Digital and Traditional Archives Management (3 works) · Video game (3 works) · Business (2 works) · Art (1 work) · Digital Humanities and Scholarship (1 work) · Economics (1 work) · Educational Games and Gamification (1 work)

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