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Historical consultants in the CEE video game industry. Part 2

Competence building

Bibliographic Data

ID21982371
AuthorsMichał Mochocki (0000-0001-5679-9219, University of Gdańsk), Yaraslau Kot (0000-0002-1787-3268, Tallinn University)
Year2025
Issue1(17)
Pages69-92
Publication date2025-01-11
Open AccessYes
TypeARTICLE
VenueHomo Ludens (JOURNAL)
Journal identifiersISSN: 2080-4555
PublisherAdam Mickiewicz University Poznan (PUBLISHER)
DOI10.14746/hl.2024.17.3
OpenAlexW4406306441
LanguageEN
References cited4

This is the third paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with such consultants. Due to the regional focus on Central and Eastern Europe, the survey includes respondents who worked for game studios in Poland, Czechia, Slovakia, Ukraine, Belarus, and Serbia. This paper collects expectations and recommendations for competence building in historical game consultancy. This includes recommended tools, methods, and skills, as well as hindsight advice based on professional experience. Finally, the paper discusses curricular suggestions for a formal course in histgameconsultancy for students of history

Business · Economics · Management · Multimedia · Video game · Computer Science · Digital and Traditional Archives Management · Museums and Cultural Heritage · Philosophy, History, and Historiography

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Highly citedNo

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