Ralitsa Diana Debrah
Biographic Data
| ID | 9949519 |
|---|---|
| NAME | Ralitsa Diana Debrah |
| GIVEN NAMES | Ralitsa Diana |
| FAMILY NAME | Debrah |
| SIGNATURE | DEBRAH R D |
| AFFILIATIONS | Kwame Nkrumah University of Science and Technology |
| ORCID | 0000-0003-0824-7262 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Assessing the Relationship between Packaging Quality and Brand Preference among Consumers of Ghanaian Food and Pharmaceutical Products
Product packaging, a key factor in consumer decision-making, serves as the first point of contact between the consumer and the product. It communicates essential information, such as features, usage instructions, and ingredients, that can significantly shape perception and influence purchasing choices. User-friendly packaging enhances satisfaction, encourages repeat purchases, and serves as a powerful communication tool in the purchase decision-m…
Designing Culturally Responsive Visual Aids for Health Education in Managing Chronic Lifestyle Conditions in Ghana
This study explored the potential of culturally adapted visual health education materials in supporting adults with diabetes and hypertension in Ghana. Limited health literacy and cultural barriers often make it difficult for individuals to manage these conditions effectively. To address this, a randomized controlled trial was conducted with 50 participants aged 40–81 years, most of whom were women. Participants were assigned either to a control …
Designing Moral Narratives through 3D Animation
This paper explores Pressure (2024), a 3D animated music video by Ghanaian musician Akwaboah, as a cultural artefact that visualizes the ethical and psychological dilemmas confronting Ghanaian youth. The narrative, delivered in Akan, depicts a young man whose financial struggles push him toward questionable choices, ultimately underscoring the consequences of material obsession and societal pressure. Through photorealistic design, culturally embe…
Game-Based Learning in Graphic Design Education
This study explored game-based learning structured with design-led workshop activities to augment 75 third-year undergraduate graphic design students’ learning about climate change and environmental sustainability matters in a Ghanaian university. The aim was to motivate them to understand the role that design and designers can play in addressing climate change to promote environmental sustainability. This design research gathered data via interv…
No prominent works on this page.
Assessing the Relationship between Packaging Quality and Brand Preference among Consumers of Ghanaian Food and Pharmaceutical Products
Product packaging, a key factor in consumer decision-making, serves as the first point of contact between the consumer and the product. It communicates essential information, such as features, usage instructions, and ingredients, that can significantly shape perception and influence purchasing choices. User-friendly packaging enhances satisfaction, encourages repeat purchases, and serves as a powerful communication tool in the purchase decision-m…
Designing Culturally Responsive Visual Aids for Health Education in Managing Chronic Lifestyle Conditions in Ghana
This study explored the potential of culturally adapted visual health education materials in supporting adults with diabetes and hypertension in Ghana. Limited health literacy and cultural barriers often make it difficult for individuals to manage these conditions effectively. To address this, a randomized controlled trial was conducted with 50 participants aged 40–81 years, most of whom were women. Participants were assigned either to a control …
Designing Moral Narratives through 3D Animation
This paper explores Pressure (2024), a 3D animated music video by Ghanaian musician Akwaboah, as a cultural artefact that visualizes the ethical and psychological dilemmas confronting Ghanaian youth. The narrative, delivered in Akan, depicts a young man whose financial struggles push him toward questionable choices, ultimately underscoring the consequences of material obsession and societal pressure. Through photorealistic design, culturally embe…
Game-Based Learning in Graphic Design Education
This study explored game-based learning structured with design-led workshop activities to augment 75 third-year undergraduate graphic design students’ learning about climate change and environmental sustainability matters in a Ghanaian university. The aim was to motivate them to understand the role that design and designers can play in addressing climate change to promote environmental sustainability. This design research gathered data via interv…
Advertising (1 work) · Animation (1 work) · Business (1 work) · Citizen journalism (1 work) · CLARITY (1 work) · Climate change (1 work) · Color perception and design (1 work) · Computer Science (1 work) · Consumer Behavior in Brand Consumption and Identification (1 work) · Consumer Packaging Perceptions and Trends (1 work)