Sunny S K Chan
Biographic Data
| ID | 9976782 |
|---|---|
| NAME | Sunny S K Chan |
| GIVEN NAMES | Sunny S K |
| FAMILY NAME | Chan |
| SIGNATURE | CHAN S S K |
| AFFILIATIONS | Chinese University of Hong Kong |
| ORCID | 0000-0003-1432-7381 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education
Background: Game-based learning (GBL) grounded in constructivist and experiential learning theories has emerged as a promising strategy to improve engagement, motivation, and knowledge retention in higher education, particularly within STEM disciplines. Methods: This mixed-methods study evaluated the impact of GBL on student engagement, self-efficacy, and knowledge retention in undergraduate biology and architecture courses—two fields where GBL r…
Synergistic interaction between the Ligusticum chuanxiong constituent butylidenephthalide and the nitric oxide donor sodium nitroprusside in relaxing rat isolated aorta
No prominent works on this page.
Synergistic interaction between the Ligusticum chuanxiong constituent butylidenephthalide and the nitric oxide donor sodium nitroprusside in relaxing rat isolated aorta
Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education
Background: Game-based learning (GBL) grounded in constructivist and experiential learning theories has emerged as a promising strategy to improve engagement, motivation, and knowledge retention in higher education, particularly within STEM disciplines. Methods: This mixed-methods study evaluated the impact of GBL on student engagement, self-efficacy, and knowledge retention in undergraduate biology and architecture courses—two fields where GBL r…
Accountability (1 work) · Architecture (1 work) · Biological and pharmacological studies of plants (1 work) · Biomedical and Engineering Education (1 work) · Blood pressure (1 work) · Chemistry (1 work) · Comprehension (1 work) · Educational Games and Gamification (1 work) · Electronic learning (1 work) · Experiential learning (1 work)