Game-Based Learning Enhances Engagement and Comprehension in Undergraduate Architecture and Biology Education
Bibliographic Data
| ID | 22044862 |
|---|---|
| Authors | Somaye Seddighikhavidak (0000-0002-3604-5134, University of Hartford), Somaye Seddighi-Khavidak (University of Hartford), Barbara N Sanchez (0000-0003-0581-2713, University of Hartford), Sunny S K Chan (0000-0003-1432-7381, University of Hartford), Gengyun Le-Chan (0009-0001-6056-484X, University of Hartford) |
| Year | 2025 |
| Volume | 16 |
| Issue | 1 |
| Pages | 9 |
| Publication date | 2025-12-21 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci16010009 |
| OpenAlex | W7117315179 |
| Language | EN |
| Citations received | 1 |
| References cited | 22 |
Background: Game-based learning (GBL) grounded in constructivist and experiential learning theories has emerged as a promising strategy to improve engagement, motivation, and knowledge retention in higher education, particularly within STEM disciplines. Methods: This mixed-methods study evaluated the impact of GBL on student engagement, self-efficacy, and knowledge retention in undergraduate biology and architecture courses—two fields where GBL remains underexplored. Results: Thirty-three students (age 19.6 ± 1.6 years) participated, with near-equal representation from biology (51.4%) and architecture (48.6%) majors. Following GBL implementation, students reported significantly higher levels of engagement, participation, and perceived retention (p
Accountability · Comprehension · Electronic learning · Experiential learning · Instructional design · Interactivity · Knowledge level · Self-regulated learning · Student engagement · Biomedical and Engineering Education · Educational Games and Gamification · Innovative Teaching Methods · Architecture
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| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |