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Ángel Magreñán Ruiz

Biographic Data

ID9977159
NAMEÁngel Magreñán Ruiz
GIVEN NAMESÁngel Magreñán
FAMILY NAMERuiz
SIGNATURERUIZ A M
AFFILIATIONSUniversidad de La Rioja
ORCID0000-0002-6991-5706
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Escape from mathematical−skill deficiencies

    Open Access•Yeray Rodríguez Rincón, Ana Munárriz et al.•ARTICLE•International Journal of…•2026

    This study analyzes the design and implementation of Escape Room platforms as an educational reinforcement strategy to address quantitative deficiencies among students entering university programs in Economics and Business. These deficiencies, rooted in shortcomings of the pre−university curriculum, hinder students' ability to develop essential academic competencies, thereby limiting their performance in these disciplines. To mitigate this issue,…

  • Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain

    Open Access•Cristina Jimenez, Cristina Jiménez Hernández et al.•ARTICLE•Education Sciences•2020

    One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using Genial.ly and a breakout, for learning algebra in the third course of secondary education. To carry ou…

No prominent works on this page.

  • Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain

    Open Access•Cristina Jimenez, Cristina Jiménez Hernández et al.•ARTICLE•Education Sciences•2020

    One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using Genial.ly and a breakout, for learning algebra in the third course of secondary education. To carry ou…

  • Escape from mathematical−skill deficiencies

    Open Access•Yeray Rodríguez Rincón, Ana Munárriz et al.•ARTICLE•International Journal of…•2026

    This study analyzes the design and implementation of Escape Room platforms as an educational reinforcement strategy to address quantitative deficiencies among students entering university programs in Economics and Business. These deficiencies, rooted in shortcomings of the pre−university curriculum, hinder students' ability to develop essential academic competencies, thereby limiting their performance in these disciplines. To mitigate this issue,…

Educational Games and Gamification (2 works) · Higher education (2 works) · Algebra over a field (1 work) · Breakout (1 work) · Computer Science (1 work) · Curriculum (1 work) · E-Learning and Knowledge Management (1 work) · Educational Innovations and Technology (1 work) · Educational technology (1 work) · Engineering (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae