Ángel Magreñán Ruiz
Biographic Data
| ID | 9977159 |
|---|---|
| NAME | Ángel Magreñán Ruiz |
| GIVEN NAMES | Ángel Magreñán |
| FAMILY NAME | Ruiz |
| SIGNATURE | RUIZ A M |
| AFFILIATIONS | Universidad de La Rioja |
| ORCID | 0000-0002-6991-5706 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Escape from mathematical−skill deficiencies
This study analyzes the design and implementation of Escape Room platforms as an educational reinforcement strategy to address quantitative deficiencies among students entering university programs in Economics and Business. These deficiencies, rooted in shortcomings of the pre−university curriculum, hinder students' ability to develop essential academic competencies, thereby limiting their performance in these disciplines. To mitigate this issue,…
Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain
One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using Genial.ly and a breakout, for learning algebra in the third course of secondary education. To carry ou…
No prominent works on this page.
Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain
One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using Genial.ly and a breakout, for learning algebra in the third course of secondary education. To carry ou…
Escape from mathematical−skill deficiencies
This study analyzes the design and implementation of Escape Room platforms as an educational reinforcement strategy to address quantitative deficiencies among students entering university programs in Economics and Business. These deficiencies, rooted in shortcomings of the pre−university curriculum, hinder students' ability to develop essential academic competencies, thereby limiting their performance in these disciplines. To mitigate this issue,…
Educational Games and Gamification (2 works) · Higher education (2 works) · Algebra over a field (1 work) · Breakout (1 work) · Computer Science (1 work) · Curriculum (1 work) · E-Learning and Knowledge Management (1 work) · Educational Innovations and Technology (1 work) · Educational technology (1 work) · Engineering (1 work)