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Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain

Bibliographic Data

ID22045227
AuthorsCristina Jimenez (0000-0002-9119-5661, Facultad de Educación, Universidad Internacional de La Rioja (UNIR), 26006 La Rioja, Spain), Cristina Jiménez Hernández (0000-0002-0189-4910, Universidad Internacional De La Rioja, corresponding author), Núria Arís Redó (0000-0002-3408-5183, Universidad Internacional De La Rioja), Ángel Magreñán Ruiz (0000-0002-6991-5706, Universidad de La Rioja), Lara Orcos (0000-0001-8138-551X, Universidad Internacional De La Rioja)
Year2020
Volume10
Issue10
Pages271
Publication date2020-10-01
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci10100271
OpenAlexW3089735457
LanguageEN
Citations received15
References cited16

One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using Genial.ly and a breakout, for learning algebra in the third course of secondary education. To carry out the experience, a comparison of the course 2018/2019 and the course 2019/2020 is made. Students of both courses completed an exam of algebraic fractions and then an equations exam; the exams were done in the course 2019/2020 taken after having used the techniques. The results show that there are low significant differences between both courses in the algebraic fractions exam qualifications, but those of the equations exam were significant, with a difference of almost two points, which led us to conclude that the use of this techniques improved the qualifications of students. Finally, the perception that students had of the experience was very positive, as shown by the data obtained and allowed them to improve their knowledge as well as their motivation and teamwork

Algebra over a field · Breakout · Higher education · Mathematics education · Perception · Pure mathematics · Teamwork · Computer Science · E-Learning and Knowledge Management · Educational Games and Gamification · Educational Innovations and Technology · Engineering · Mathematics · Psychology

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Citations per year3
Citation span2021 - 2026 (6)
Highly citedNo

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