Digital Escape Game and Students’ Learning Outcomes in Mathematics
Experience From Brunei
Bibliographic Data
| ID | 16912031 |
|---|---|
| Authors | Dk Nurul Najiah Pg Abu Bakar (Universiti Brunei Darussalam), Masitah Shahrıll (0000-0002-9395-0798, Universiti Brunei Darussalam), Yusuf F Zakariya (0000-0002-5266-8227, Ahmadu Bello University, corresponding author) |
| Year | 2023 |
| Volume | 13 |
| Issue | 4 |
| Publication date | 2023-10-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | SAGE Open (JOURNAL) |
| Journal identifiers | ISSN: 2158-2440 • E-ISSN: 2158-2440 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/21582440231216838 |
| OpenAlex | W4389830082 |
| Language | EN |
| Citations received | 3 |
| References cited | 30 |
Educational stakeholders in Brunei are not exempted from the search for innovative instructional approaches as a tool to stem the tide of poor performance of students in mathematics. This study was designed to contribute to this national project by examining the impact of a digital escape game intervention on students’ mathematics performance and affective constructs. Using a mixed methods approach, we generated both quantitative and qualitative data from 32 secondary school students who took part in the intervention study. The comparison between the pre-test and post-test scores of students shows a substantial improvement in the performance of students with different ability levels. Further analysis of the generated interview and questionnaire data reveals that the digital escape game reinforces students’ interest in and enjoyment of mathematics, provides an avenue for students’ collaborative learning and enhances students’ communication skills while working together on mathematics tasks. These findings highlight the potential of the digital escape game in not only stemming the tide of poor performance in mathematics but also in enhancing students’ motivational and social skills. In addition to students’ positive perceptions of the digital escape game, there are some reservations about the clarity of instruction and the duration of the intervention. We discuss the implications of these findings for the teaching and learning of mathematics within and outside the Bruneian borders
CLARITY · Digital Learning · Mathematics education · Pedagogy · Perception · Qualitative property · Computer Science · Educational Games and Gamification · Online Learning and Analytics · Psychology · Teaching and Learning Programming
Digital game-based learning
Effects of game‐based learning on students' mathematics achievement
Foundations of Game-Based Learning
On the Functional Properties of Perceived Self-Efficacy Revisited
Thematic Analysis
Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain
Educational Escape Rooms as a Tool for Horizontal Mathematization
Educational theories and computer game design
Impact of a Social Constructivist Instructional Strategy on Performance in Algebra with a Focus on Secondary School Students
| Citations per year | 1.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |