Lea C Brandl
Biographic Data
| ID | 9980845 |
|---|---|
| NAME | Lea C Brandl |
| GIVEN NAMES | Lea C |
| FAMILY NAME | Brandl |
| SIGNATURE | BRANDL L C |
| AFFILIATIONS | University of Lübeck |
| ORCID | 0000-0001-6655-6763 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review
The digital transformation associated with the Fourth Industrial Revolution is having an impact on the way we teach. Under the term Education 4.0, new teaching methods, new technologies, as well as a student-centered approach, are expected to be used in teaching. One established method of teaching is the use of Serious Games, as it has various positive effects in terms of motivation and engagement. This paper deals with the question of how the tr…
Student Player Types in Higher Education—Trial and Clustering Analyses
In the context of the ongoing transformation in education, new learning methods, as well as new technologies, and therefore new forms of interactions are challenging higher education. This challenge can be addressed through ambient learning management systems that adapt to the student in the presentation and preparation of course materials. For educational games offered in such systems, this means that the game mechanics should be adapted to the …
No prominent works on this page.
Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review
The digital transformation associated with the Fourth Industrial Revolution is having an impact on the way we teach. Under the term Education 4.0, new teaching methods, new technologies, as well as a student-centered approach, are expected to be used in teaching. One established method of teaching is the use of Serious Games, as it has various positive effects in terms of motivation and engagement. This paper deals with the question of how the tr…
Student Player Types in Higher Education—Trial and Clustering Analyses
In the context of the ongoing transformation in education, new learning methods, as well as new technologies, and therefore new forms of interactions are challenging higher education. This challenge can be addressed through ambient learning management systems that adapt to the student in the presentation and preparation of course materials. For educational games offered in such systems, this means that the game mechanics should be adapted to the …
Computer Science (2 works) · Higher education (2 works) · Mathematics education (2 works) · Political science (2 works) · Psychology (2 works) · Artificial Intelligence (1 works) · Augmented Reality Applications (1 works) · Business (1 works) · Cluster analysis (1 works) · Educational Games and Gamification (1 works)