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Student Player Types in Higher Education—Trial and Clustering Analyses

Bibliographic Data

ID22049009
AuthorsLea C Brandl (0000-0001-6655-6763, University of Lübeck), Andreas Schrader (0000-0001-7926-0611, University of Lübeck)
Year2024
Volume14
Issue4
Pages352
Publication date2024-03-27
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci14040352
OpenAlexW4393217982
LanguageEN
Citations received1
References cited22

In the context of the ongoing transformation in education, new learning methods, as well as new technologies, and therefore new forms of interactions are challenging higher education. This challenge can be addressed through ambient learning management systems that adapt to the student in the presentation and preparation of course materials. For educational games offered in such systems, this means that the game mechanics should be adapted to the student. To narrow down the sum of mechanics to the amount that is relevant for students, player types can be identified. This paper investigates the player types among students at the University of Lübeck. The characteristics of all player types of Marczewski’s Gamification User Types Hexad Framework are considered using a clustering method for the analysis. The result is three profiles with different characteristics of player types. For each of the profiles, mechanics are suggested which can be used for the respective profile. Thus, educational games can be more easily and automatically adapted to player type

Cluster analysis · Higher education · Mathematics education · Political science · Computer Science · Online Learning and Analytics · Psychology · Artificial Intelligence

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Unique citing works1
Citations per year0,5
Citation span2024 - 2024 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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