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Bruno Schivinski

Dados Biográficos

ID1740652
NOMEBruno Schivinski
PRENOMESBruno
SOBRENOMESchivinski
ASSINATURASCHIVINSKI B
AFILIAÇÕESRMIT University
ORCID0000-0002-4095-1922
VERIFICADOSim
TOTAL DE OBRAS8
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR8
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2019
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • The role of videogame genre and platform in gaming disorder tendencies

    Open Access•Davide Marengo, Bruno Schivinski et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress

    Open Access•Deon Tullett-Prado, Bruno Schivinski et al.•ARTICLE•Behaviour and Information…•2025

    Concerns have arisen regarding the possible addictive nature of videogames, resulting in the provisional recognition of internet gaming disorder (IGD) as a behavioural addiction. However, this classification remains controversial, with arguments abounding regarding its structure and nature. Therefore, the present study examined the network structure/characteristics of nine IGD symptoms and three distress behaviours (i.e. depression, anxiety, and …

  • Machine Learning(s) in gaming disorder through the user-avatar bond

    Open Access•Vasileios Stavropoulos, Maria Prokofieva et al.•ARTICLE•Journal of Behavioral Addictions•2024

    In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…

  • A many-analysts approach to the relation between religiosity and well-being

    Open Access•Suzanne Hoogeveen, Alexandra Sarafoglou et al.•ARTICLE•Religion Brain & Behavior•2023

    The relation between religiosity and well-being is one of the most researched topics in the psychology of religion, yet the directionality and robustness of the effect remains debated. Here, we adopted a many-analysts approach to assess the robustness of this relation based on a new cross-cultural dataset (N=10,535 participants from 24 countries). We recruited 120 analysis teams to investigate (1) whether religious people self-report higher well-…

  • Many analysts and few incentives

    Robert M Ro, Justin Sulik et al.•ARTICLE•Religion Brain & Behavior•2023

    Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by Australian Research Council: [Grant Number DP180102384]

  • The interplay between time spent gaming and disordered gaming

    Open Access•Halley M Pontes, Bruno Schivinski et al.•ARTICLE•Social Science & Medicine•2022•Referências: 39

    The relationship between weekly time spent gaming and disordered gaming is multifaceted and varies according to the diagnostic framework adopted. The results highlight the need for further refinement at the diagnostic level in regard to disordered gaming

  • Problematic Online Behaviors Among Gamers

    Open Access•Dmitri Rozgonjuk, Bruno Schivinski et al.•ARTICLE•International Journal of Mental…•2021

  • Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework

    Open Access•Halley M Pontes, Bruno Schivinski et al.•ARTICLE•International Journal of Mental…•2019

    Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindrances stemming from the heterogeneity of nomenclature and the use of non-standardized psychometric tools to assess this phenomenon. The recent recognition of GD as an official mental health disorder and behavioral addiction by the World Health Organization (WHO) in the 11th Revision of the International Classification of Diseases (ICD-11) opens up new…

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  • Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework

    Open Access•Halley M Pontes, Bruno Schivinski et al.•ARTICLE•International Journal of Mental…•2019

    Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindrances stemming from the heterogeneity of nomenclature and the use of non-standardized psychometric tools to assess this phenomenon. The recent recognition of GD as an official mental health disorder and behavioral addiction by the World Health Organization (WHO) in the 11th Revision of the International Classification of Diseases (ICD-11) opens up new…

  • Problematic Online Behaviors Among Gamers

    Open Access•Dmitri Rozgonjuk, Bruno Schivinski et al.•ARTICLE•International Journal of Mental…•2021

  • The interplay between time spent gaming and disordered gaming

    Open Access•Halley M Pontes, Bruno Schivinski et al.•ARTICLE•Social Science & Medicine•2022•Referências: 39

    The relationship between weekly time spent gaming and disordered gaming is multifaceted and varies according to the diagnostic framework adopted. The results highlight the need for further refinement at the diagnostic level in regard to disordered gaming

  • A many-analysts approach to the relation between religiosity and well-being

    Open Access•Suzanne Hoogeveen, Alexandra Sarafoglou et al.•ARTICLE•Religion Brain & Behavior•2023

    The relation between religiosity and well-being is one of the most researched topics in the psychology of religion, yet the directionality and robustness of the effect remains debated. Here, we adopted a many-analysts approach to assess the robustness of this relation based on a new cross-cultural dataset (N=10,535 participants from 24 countries). We recruited 120 analysis teams to investigate (1) whether religious people self-report higher well-…

  • Many analysts and few incentives

    Robert M Ro, Justin Sulik et al.•ARTICLE•Religion Brain & Behavior•2023

    Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by Australian Research Council: [Grant Number DP180102384]

  • Machine Learning(s) in gaming disorder through the user-avatar bond

    Open Access•Vasileios Stavropoulos, Maria Prokofieva et al.•ARTICLE•Journal of Behavioral Addictions•2024

    In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…

  • A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress

    Open Access•Deon Tullett-Prado, Bruno Schivinski et al.•ARTICLE•Behaviour and Information…•2025

    Concerns have arisen regarding the possible addictive nature of videogames, resulting in the provisional recognition of internet gaming disorder (IGD) as a behavioural addiction. However, this classification remains controversial, with arguments abounding regarding its structure and nature. Therefore, the present study examined the network structure/characteristics of nine IGD symptoms and three distress behaviours (i.e. depression, anxiety, and …

  • The role of videogame genre and platform in gaming disorder tendencies

    Open Access•Davide Marengo, Bruno Schivinski et al.•ARTICLE•Journal of Behavioral Addictions•2026

Computer Science (6 obras) · Psychology (6 obras) · Impact of Technology on Adolescents (5 obras) · Social Psychology (4 obras) · The Internet (4 obras) · Clinical Psychology (3 obras) · Digital Mental Health Interventions (3 obras) · World Wide Web (3 obras) · Artificial Intelligence (2 obras) · Avatar (2 obras)

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