The interplay between time spent gaming and disordered gaming
A large-scale world-wide study
Dados Bibliográficos
| ID | 4600359 |
|---|---|
| Autores | Halley M Pontes (0000-0001-8020-7623, Birkbeck, University of London, autor correspondente), Bruno Schivinski (0000-0002-4095-1922, RMIT University), Christopher Kannen (0000-0003-4242-0233, Universität Ulm), C Montag (0000-0001-8112-0837, Universität Ulm) |
| Ano | 2022 |
| Volume | 296 |
| Páginas | 114721 |
| Data de publicação | 2022-03-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Social Science & Medicine (JOURNAL) |
| Identificadores do periódico | ISSN: 0277-9536 • E-ISSN: 1873-5347 |
| Editora | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.socscimed.2022.114721 |
| PMID | 35168056 |
| OpenAlex | W4205282475 |
| Idioma | EN |
| Citações recebidas | 41 |
| Referências citadas | 43 |
The relationship between weekly time spent gaming and disordered gaming is multifaceted and varies according to the diagnostic framework adopted. The results highlight the need for further refinement at the diagnostic level in regard to disordered gaming
Disordered eating · Mental health · Psychiatry · The Internet · World Wide Web · Child Development and Digital Technology · Clinical Psychology · Computer Science · Impact of Technology on Adolescents · Psychology · Social Media and Politics · Social Psychology
Neural mechanisms of behavioral addiction
Psychometric Validation of the Gaming Disorder Scale for Adolescents (Gadis-A) in Dutch Among Flemish Adolescents
How much gaming is too much? An analysis based on psychological distress
Prefrontal cortex responses to game rewards and losses in individuals with Internet Gaming Disorder
Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
Internet gaming disorder and risky behaviours among Czech adolescents
A complementary perspective on the normality-disorder boundary in gaming disorder research
Three key lessons learned from over a decade of gaming disorder assessment research
The role of videogame genre and platform in gaming disorder tendencies
From healthy to problematic gaming use
When digital game addiction and imaginary proclivity drive destination visit intention
Balancing Play and Protection
Exploring the relationship between personality and gaming disorder symptoms in a sample of Dota 2 players
Profiling gaming disorder risk
Predictors of problematic internet use in the everyday internet activities of a French representative sample
Problematic mobile gamers have attention bias toward game social information
Patterns of prefrontal cortex connectivity in internet gaming disorder
Serious game-based learning and learning by making games
Uncovering latent profiles of internet, smartphone and gaming use among young adults and their relationships with psychosocial risk factors
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress
Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms
Prevalence and impact of Internet Gaming Disorder
It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk
Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
Insomnia severity and its association with gaming behavior and perceived health in autistic adults
Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students
Young and adult patients with gaming disorder
Who seeks treatment for gaming? Characteristics of young and adult patients seeking treatment for gaming disorder
ESport programs in high school
Lack of educational impact of video game addiction in children and adolescents diagnosed with ADHD
Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder
Alcohol Consumption in Chinese Young Adult Gamers
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Psychometric Evaluation of the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (Gadis-A) Among Hong Kong University Students
A Network Analysis of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF)
Cross-cultural Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in Seven Latin American Countries
Time Spent Gaming, Depressive Symptoms, and Behavioral Activation
Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play
The Harmful Dysfunction Analysis applied to the concept of behavioral addiction
Gaming and mental health among Ukraine university students in wartime conditions
A Simple Test for Heteroscedasticity and Random Coefficient Variation
More Time on Technology, Less Happiness? Associations Between Digital-Media Use and Psychological Well-Being
Psychometric Testing of Three Chinese Online-Related Addictive Behavior Instruments among Hong Kong University Students
Validation of the Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) in an Italian-speaking sample
Prevalence of internet gaming disorder in adolescents
Ggplot2
Gaming and Gaming Disorder
Depression and anxiety symptoms associated with internet gaming disorder before and during the Covid-19 pandemic
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults
Practical Significance
Measuring DSM-5 internet gaming disorder
Detecting and Deterring Insufficient Effort Responding to Surveys
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction
Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale–Short Form (IGDS9-SF) in a Chinese Context
Problematic Smartphone and Social Media Use Among Bangladeshi College and University Students Amid Covid-19
Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF)
Measurement, Profiles, Prevalence, and Psychological Risk Factors of Problematic Gaming Among the Turkish Community
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework
Internet Gaming Addiction in Adolescence
Virtually impossible
Methods for the detection of carelessly invalid responses in survey data
Principles and Practice of Structural Equation Modeling
Underestimating digital media harm
Simultaneous pairwise multiple comparison procedures for means when sample sizes are unequal
| Obras citantes distintas | 41 |
|---|---|
| Citações por ano | 10,25 |
| Intervalo de citações | 2022 - 2026 (5) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 39 |