Eva Pietroni
Dados Biográficos
| ID | 4898115 |
|---|---|
| NOME | Eva Pietroni |
| PRENOMES | Eva |
| SOBRENOME | Pietroni |
| ASSINATURA | PIETRONI E |
| AFILIAÇÕES | Institute for Technologies Applied to Cultural Heritage |
| ORCID | 0000-0002-1942-4167 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 13 |
| TOTAL DE CITAÇÕES | 9 |
| TOTAL COMO AUTOR | 13 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2010 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 2 |
An evolving scenario in the study of illuminated manuscripts
The paper provides an overview of the innovative digital services and tools implemented within three research projects aimed at increasing knowledge and promoting the enhancement of illuminated manuscripts: Codex 4D, DataSpace-ISPC and Illuminated Manuscripts Hub. These very fragile and complex artifacts are contemplated in their dual role as physical objects and carriers of symbolic content. They are investigated and presented in their multiple …
Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation
This paper examines multisensory museums, envisioned as extended or hybrid realities where the physical and digital coexist to offer cognitively and emotionally engaging experiences to the public, while enhancing the sense of authenticity. Multisensory communication can improve accessibility, as it conveys the content through multiple perceptual channels, and it can solicit more inclusive, participatory, and creative audience engagement through t…
Codex 4D” Project
This paper sheds light on the manufacturing processes, techniques, and materials used in the splendid illuminations of the oldest surviving copy of De Balneis Puteolanis, preserved at the Angelica Library in Rome (Ms. 1474). The codex is one of the masterpieces of mid-13th-century Italian-Southern illumination, traditionally referred to as the commission of Manfredi, son of Frederick II. The findings reported in the article result from the interd…
D thermo-reflectography of cultural heritage. The Codex 4D project
3D thermography from MWIR reflectography images obtained with the same IR camera. • Creation of a 4D model of the manuscript, explorable in real time, including visible and invisible elements. • Integration of the results of chemical and biological investigations into the model. • Semantic annotations of the manuscript 4D model. • Virtual reality environments in the web and engaging holographic showcase for museum. In an effort to try and improve…
Re-Thinking Visitor Experience with Ancient Manuscripts via the Holographic Showcase
Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archives. Some of them are masterpieces, made with several materials and insights, but generally they are not accessible to wide communities of users. The purpose of this study is to present the preliminary results of the Codex4D project: a holographic showcase, conceived for museums, presenting the first 4D model of an ancient manuscript to the public at t…
Mapping the Soundscape in Communicative Forms for Cultural Heritage
The dimension of sound plays a central role as a form of cultural representation. Sound is a means of knowledge and experiential involvement, as it is inextricably linked to place and space, mind and body, cultural context and emotion. This contribution aims to explore how sound design follows different paradigms and methods in the various media. Virtual reality, videogame, cinema and documentary have differently codified rules to provide acousti…
Accessibility, Natural User Interfaces and Interactions in Museums
In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principles, advanced technologies, and suitable interfaces and contents. Integration of such factors is a priority of the Museums General Direction of the Italian Ministry of Cultural Heritage, within the wid…
UX Designer and Software Developer at the Mirror
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the importance of cross-methodological studies has been accepted by the academic sector for their usefulness in the process of assessing the impact of such VMs. Hedonic aspects, such as emotions, senses, perception, and environmental atmosphere rather than technicalities, like usability and affordance, have indeed played a precise and crucial role in …
Etruscanning 3D project. The 3D reconstruction of the Regolini Galassi Tomb as a research tool and a new approach in storytelling
In the “Etruscanning3D” european project framework, the virtual reconstruction of the Regolini Galassi tomb, in Cerveteri, has been realized, in order to recontextualize its precious funerary goods, today preserved in the vatican Museums, in their ancient space, digitally represented in 3D. The reconstruction has been preceded by a huge work of data collection, reinterpretations, topographical acquisitions through a variety of techniques, digital…
“Matera
Matera città Narrata is a project coordinated by CNR ITABC and financed by the Agency of Tourist Promotion of Basilicata region, aimed at the creation of a digital platform able to support the public before and during the visit of Matera (World Heritage since 1993), providing cultural contents by multiple communicative formats and access possibilities. The main components of the project are: 1) the web site, accessible in remote and adapted also …
The Virtual Museum of the Tiber Valley Project
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will b…
Natural interaction in Virtual Environments for Cultural Heritage
A basic limit of most of VR applications created by the scientific community and reproducing cultural sites or artefacts is that they do not fire up the attention of public, in comparison with the great potentialities of VR system for cultural transmission: they are often lacking in emotional storytelling and difficult to manage. An important factor is the need of more natural and simple interfaces, especially for applications hosted inside museu…
VR cooperative environments for the interpretation and reconstruction of the archaeological landscape
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, information sharing, cooperation: millions of people in the world are expressing the will to interconnect, co-create digital contents and share experience in the cyberspace. The possibility to develop complex dynamics of interaction inside the virtual domain are determining new scenarios in the field of cultural transmission. In this paper two case studie…
Accessibility, Natural User Interfaces and Interactions in Museums
In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principles, advanced technologies, and suitable interfaces and contents. Integration of such factors is a priority of the Museums General Direction of the Italian Ministry of Cultural Heritage, within the wid…
Re-Thinking Visitor Experience with Ancient Manuscripts via the Holographic Showcase
Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archives. Some of them are masterpieces, made with several materials and insights, but generally they are not accessible to wide communities of users. The purpose of this study is to present the preliminary results of the Codex4D project: a holographic showcase, conceived for museums, presenting the first 4D model of an ancient manuscript to the public at t…
D thermo-reflectography of cultural heritage. The Codex 4D project
3D thermography from MWIR reflectography images obtained with the same IR camera. • Creation of a 4D model of the manuscript, explorable in real time, including visible and invisible elements. • Integration of the results of chemical and biological investigations into the model. • Semantic annotations of the manuscript 4D model. • Virtual reality environments in the web and engaging holographic showcase for museum. In an effort to try and improve…
Mapping the Soundscape in Communicative Forms for Cultural Heritage
The dimension of sound plays a central role as a form of cultural representation. Sound is a means of knowledge and experiential involvement, as it is inextricably linked to place and space, mind and body, cultural context and emotion. This contribution aims to explore how sound design follows different paradigms and methods in the various media. Virtual reality, videogame, cinema and documentary have differently codified rules to provide acousti…
VR cooperative environments for the interpretation and reconstruction of the archaeological landscape
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, information sharing, cooperation: millions of people in the world are expressing the will to interconnect, co-create digital contents and share experience in the cyberspace. The possibility to develop complex dynamics of interaction inside the virtual domain are determining new scenarios in the field of cultural transmission. In this paper two case studie…
Etruscanning 3D project. The 3D reconstruction of the Regolini Galassi Tomb as a research tool and a new approach in storytelling
In the “Etruscanning3D” european project framework, the virtual reconstruction of the Regolini Galassi tomb, in Cerveteri, has been realized, in order to recontextualize its precious funerary goods, today preserved in the vatican Museums, in their ancient space, digitally represented in 3D. The reconstruction has been preceded by a huge work of data collection, reinterpretations, topographical acquisitions through a variety of techniques, digital…
“Matera
Matera città Narrata is a project coordinated by CNR ITABC and financed by the Agency of Tourist Promotion of Basilicata region, aimed at the creation of a digital platform able to support the public before and during the visit of Matera (World Heritage since 1993), providing cultural contents by multiple communicative formats and access possibilities. The main components of the project are: 1) the web site, accessible in remote and adapted also …
The Virtual Museum of the Tiber Valley Project
The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will b…
Natural interaction in Virtual Environments for Cultural Heritage
A basic limit of most of VR applications created by the scientific community and reproducing cultural sites or artefacts is that they do not fire up the attention of public, in comparison with the great potentialities of VR system for cultural transmission: they are often lacking in emotional storytelling and difficult to manage. An important factor is the need of more natural and simple interfaces, especially for applications hosted inside museu…
UX Designer and Software Developer at the Mirror
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the importance of cross-methodological studies has been accepted by the academic sector for their usefulness in the process of assessing the impact of such VMs. Hedonic aspects, such as emotions, senses, perception, and environmental atmosphere rather than technicalities, like usability and affordance, have indeed played a precise and crucial role in …
Mapping the Soundscape in Communicative Forms for Cultural Heritage
The dimension of sound plays a central role as a form of cultural representation. Sound is a means of knowledge and experiential involvement, as it is inextricably linked to place and space, mind and body, cultural context and emotion. This contribution aims to explore how sound design follows different paradigms and methods in the various media. Virtual reality, videogame, cinema and documentary have differently codified rules to provide acousti…
Accessibility, Natural User Interfaces and Interactions in Museums
In a museum context, people have specific needs in terms of physical, cognitive, and social accessibility that cannot be ignored. Therefore, we need to find a way to make art and culture accessible to them through the aid of Universal Design principles, advanced technologies, and suitable interfaces and contents. Integration of such factors is a priority of the Museums General Direction of the Italian Ministry of Cultural Heritage, within the wid…
Re-Thinking Visitor Experience with Ancient Manuscripts via the Holographic Showcase
Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archives. Some of them are masterpieces, made with several materials and insights, but generally they are not accessible to wide communities of users. The purpose of this study is to present the preliminary results of the Codex4D project: a holographic showcase, conceived for museums, presenting the first 4D model of an ancient manuscript to the public at t…
Codex 4D” Project
This paper sheds light on the manufacturing processes, techniques, and materials used in the splendid illuminations of the oldest surviving copy of De Balneis Puteolanis, preserved at the Angelica Library in Rome (Ms. 1474). The codex is one of the masterpieces of mid-13th-century Italian-Southern illumination, traditionally referred to as the commission of Manfredi, son of Frederick II. The findings reported in the article result from the interd…
D thermo-reflectography of cultural heritage. The Codex 4D project
3D thermography from MWIR reflectography images obtained with the same IR camera. • Creation of a 4D model of the manuscript, explorable in real time, including visible and invisible elements. • Integration of the results of chemical and biological investigations into the model. • Semantic annotations of the manuscript 4D model. • Virtual reality environments in the web and engaging holographic showcase for museum. In an effort to try and improve…
Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation
This paper examines multisensory museums, envisioned as extended or hybrid realities where the physical and digital coexist to offer cognitively and emotionally engaging experiences to the public, while enhancing the sense of authenticity. Multisensory communication can improve accessibility, as it conveys the content through multiple perceptual channels, and it can solicit more inclusive, participatory, and creative audience engagement through t…
An evolving scenario in the study of illuminated manuscripts
The paper provides an overview of the innovative digital services and tools implemented within three research projects aimed at increasing knowledge and promoting the enhancement of illuminated manuscripts: Codex 4D, DataSpace-ISPC and Illuminated Manuscripts Hub. These very fragile and complex artifacts are contemplated in their dual role as physical objects and carriers of symbolic content. They are investigated and presented in their multiple …
Computer Science (11 obras) · Art (7 obras) · Narrative (7 obras) · Visual arts (7 obras) · Archaeology (6 obras) · Human–computer interaction (6 obras) · Virtual reality (6 obras) · 3D Surveying and Cultural Heritage (5 obras) · Cultural heritage (5 obras) · Literature (5 obras)