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Jack Sargeant

Dados Biográficos

ID9526482
NOMEJack Sargeant
PRENOMESJack
SOBRENOMESargeant
ASSINATURASARGEANT J
AFILIAÇÕESPhysical Activity, Sport, and Exercise Research Theme, Faculty of Health Southern Cross University Lismore Australia
ORCID0009-0004-1422-9751
VERIFICADOSim
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2020
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Burnout in Esports

    Open Access•Dylan Poulus, Sandrine Isoard‐Gautheur et al.•ARTICLE•Scandinavian Journal of Psychology•2026

    Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating le…

  • Burnout, resilience, and coping among esports players

    Open Access•Dylan Poulus, Jack Sargeant et al.•ARTICLE•Computers in Human Behavior•2024

    Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; Mage = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson Resilience Scale (CD-RISC-10), Coping Functio…

  • Parasites, Signals, and Nodes

    Jack David Sargeant, Jack Sargeant•ARTICLE•Journal of Asia-Pacific Pop Culture•2020

    This article has been adapted from the notes for a talk presented at the “Inhuman Screens” conference, Sydney College of the Arts, University of Sydney, September 2019. It is very much a series of ideas and starting points for thinking about the inhuman screen, the metaphor and experience of the inhuman in relation to biological interventions, and the texts that most clearly align with these ideas. In particular, it primarily considers Ian Haig’s…

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  • Parasites, Signals, and Nodes

    Jack David Sargeant, Jack Sargeant•ARTICLE•Journal of Asia-Pacific Pop Culture•2020

    This article has been adapted from the notes for a talk presented at the “Inhuman Screens” conference, Sydney College of the Arts, University of Sydney, September 2019. It is very much a series of ideas and starting points for thinking about the inhuman screen, the metaphor and experience of the inhuman in relation to biological interventions, and the texts that most clearly align with these ideas. In particular, it primarily considers Ian Haig’s…

  • Burnout, resilience, and coping among esports players

    Open Access•Dylan Poulus, Jack Sargeant et al.•ARTICLE•Computers in Human Behavior•2024

    Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; Mage = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson Resilience Scale (CD-RISC-10), Coping Functio…

  • Burnout in Esports

    Open Access•Dylan Poulus, Sandrine Isoard‐Gautheur et al.•ARTICLE•Scandinavian Journal of Psychology•2026

    Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating le…

Burnout (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Avoidance coping (1 obras) · Behavioral Health and Interventions (1 obras) · Clinical Psychology (1 obras) · Computer Science (1 obras) · Contemporary Literature and Criticism (1 obras) · Digital Games and Media (1 obras) · Epistemology (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae