Jack Sargeant
Dados Biográficos
| ID | 9526482 |
|---|---|
| NOME | Jack Sargeant |
| PRENOMES | Jack |
| SOBRENOME | Sargeant |
| ASSINATURA | SARGEANT J |
| AFILIAÇÕES | Physical Activity, Sport, and Exercise Research Theme, Faculty of Health Southern Cross University Lismore Australia |
| ORCID | 0009-0004-1422-9751 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 3 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2020 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 0 |
Burnout in Esports
Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating le…
Burnout, resilience, and coping among esports players
Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; Mage = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson Resilience Scale (CD-RISC-10), Coping Functio…
Parasites, Signals, and Nodes
This article has been adapted from the notes for a talk presented at the “Inhuman Screens” conference, Sydney College of the Arts, University of Sydney, September 2019. It is very much a series of ideas and starting points for thinking about the inhuman screen, the metaphor and experience of the inhuman in relation to biological interventions, and the texts that most clearly align with these ideas. In particular, it primarily considers Ian Haig’s…
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Parasites, Signals, and Nodes
This article has been adapted from the notes for a talk presented at the “Inhuman Screens” conference, Sydney College of the Arts, University of Sydney, September 2019. It is very much a series of ideas and starting points for thinking about the inhuman screen, the metaphor and experience of the inhuman in relation to biological interventions, and the texts that most clearly align with these ideas. In particular, it primarily considers Ian Haig’s…
Burnout, resilience, and coping among esports players
Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; Mage = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson Resilience Scale (CD-RISC-10), Coping Functio…
Burnout in Esports
Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating le…
Burnout (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Avoidance coping (1 obras) · Behavioral Health and Interventions (1 obras) · Clinical Psychology (1 obras) · Computer Science (1 obras) · Contemporary Literature and Criticism (1 obras) · Digital Games and Media (1 obras) · Epistemology (1 obras)