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Burnout in Esports

An Item Response Theory Examination of the Athlete Burnout Scale

Dados Bibliográficos

ID21391885
AutoresDylan Poulus (0000-0003-4502-6821, Physical Activity, Sport, and Exercise Research Theme, Faculty of Health Southern Cross University Lismore Australia, autor correspondente), Sandrine Isoard‐Gautheur (0000-0003-1019-3371, Faculty of Humanities Health, Sport, & Societies, Univ. Grenoble‐Alpes, SENS Grenoble France), Daniel Zarate (0000-0002-1508-8637, School of Health and Biomedical Sciences RMIT University Melbourne Australia), Jack Sargeant (0009-0004-1422-9751, Physical Activity, Sport, and Exercise Research Theme, Faculty of Health Southern Cross University Lismore Australia), Benjamin T Sharpe (0000-0001-8539-9935, Institute of Psychology, Business, and Human Sciences University of Chichester Chichester UK), Vasileios Stavropoulos (0000-0001-6964-4662, School of Health and Biomedical Sciences RMIT University Melbourne Australia)
Ano2026
Volume67
Fascículo2
Páginas383-395
Data de publicação2026-04-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoScandinavian Journal of Psychology (JOURNAL)
Identificadores do periódicoISSN: 0036-5564 • E-ISSN: 1467-9450
EditoraWiley (PUBLISHER • GB)
DOI10.1111/sjop.70033
PMID41165050
OpenAlexW4415693702
IdiomaEN
Referências citadas48

Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating levels of burnout risk. Participants were 453 adult esports players proficient in English, ranked in the top 40% of one of seven major esports. The sample included 372 males, 74 females, and seven nonbinary participants from 66 countries. Item Response Theory was used to assess the ABO‐S's psychometric properties. The GRM provided a superior fit, with all but one item showing sufficient discrimination and difficulty levels. Items reflecting weariness, lacking energy, and physical exhaustion demonstrated high levels of information and reliability across a range of burnout levels. A provisional diagnostic cut‐off score of ≥ 63 (+2 SD) was established, identifying 2% of participants at high burnout risk. Additional raw score thresholds of ≥ 47 (+0.5 SD) and 52 (+1 SD) were also identified. The ABO‐S is a robust instrument for assessing burnout in esports players, with specific items effectively identifying varying levels of burnout. The establishment of cut‐off scores aids in identifying players at high risk of burnout, contributing to better support and intervention strategies in the esports community. These findings further the understanding of burnout in esports, highlighting the scale's utility in monitoring and addressing player wellbeing

Burnout · Feeling · Intervention (counseling) · Item response theory · Raw score · Reliability (semiconductor) · Scale (ratio) · Digital Games and Media · Sport Psychology and Performance · Sports, Gender, and Society

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