The Thrill Is Gone, but You Might Not Know
Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games
Dados Bibliográficos
| ID | 12012012 |
|---|---|
| Autores | Mary Grizzard (0000-0003-2883-0308, University at Buffalo, State University of New York, autor correspondente), Ron Tamborini, John L Sherry, René Weber (0000-0002-8247-7341, University of California, Santa Barbara), Sujay Prabhu (0000-0001-7825-5618, Michigan State University), Lindsay Hahn (0000-0002-0039-9782, Michigan State University), Patrick Idzik (Michigan State University) |
| Ano | 2014 |
| Volume | 82 |
| Fascículo | 1 |
| Páginas | 64-87 |
| Data de publicação | 2014-10-24 |
| Peer Reviewed | Sim |
| Open Access | Não |
| Tipo | ARTICLE |
| Periódico | Communication Monographs (JOURNAL) |
| Identificadores do periódico | ISSN: 0363-7751 • E-ISSN: 1479-5787 |
| Editora | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/03637751.2014.971418 |
| OpenAlex | W2040216027 |
| Idioma | EN |
| Citações recebidas | 8 |
| Referências citadas | 30 |
Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repeated play leads to habituation in both biophysiological and self-report responses. Notably, evidence of generalization is more apparent in the biophysiological data. The results are discussed in terms of: (1) implications for game developers and players, (2) implications for game researchers, (3) current conceptual ambiguity between cross-sectional and longitudinal models, and (4) the appropriateness of utilizing self-report measures in longitudinal studies examining arousal
Arousal · Cognitive psychology · Desensitization (medicine · Generalization · Habituation · Multimedia · Psychotherapist · Video game · Bullying, Victimization, and Aggression · Computer Science · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology
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| Obras citantes distintas | 8 |
|---|---|
| Citações por ano | 1 |
| Intervalo de citações | 2018 - 2026 (9) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 8 |