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The effects of violent video games on aggression

A meta-analysis

Dados Bibliográficos

ID2269879
AutoresJl Sherry (Purdue University West Lafayette, autor correspondente)
Ano2001
Volume27
Fascículo3
Páginas409-431
Data de publicação2001-07-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoHuman Communication Research (JOURNAL)
Identificadores do periódicoISSN: 0360-3989 • E-ISSN: 1468-2958
EditoraOxford University Press (OUP) (PUBLISHER)
DOI10.1111/j.1468-2958.2001.tb00787.x
OpenAlexW2149158820
IdiomaEN
Citações recebidas85
Referências citadas36

Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games. Directions for future programmatic research on video games are outlined

Aggression · Developmental psychology · Empirical research · Injury prevention · Medical emergency · Multimedia · Poison control · Suicide prevention · Video game · Child Development and Digital Technology · Computer Science · Digital Games and Media · Human Factors and Ergonomics · Impact of Technology on Adolescents · Psychology · Social Psychology

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