The effects of violent video games on aggression
A meta-analysis
Dados Bibliográficos
| ID | 2269879 |
|---|---|
| Autores | Jl Sherry (Purdue University West Lafayette, autor correspondente) |
| Ano | 2001 |
| Volume | 27 |
| Fascículo | 3 |
| Páginas | 409-431 |
| Data de publicação | 2001-07-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Human Communication Research (JOURNAL) |
| Identificadores do periódico | ISSN: 0360-3989 • E-ISSN: 1468-2958 |
| Editora | Oxford University Press (OUP) (PUBLISHER) |
| DOI | 10.1111/j.1468-2958.2001.tb00787.x |
| OpenAlex | W2149158820 |
| Idioma | EN |
| Citações recebidas | 85 |
| Referências citadas | 36 |
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games. Directions for future programmatic research on video games are outlined
Aggression · Developmental psychology · Empirical research · Injury prevention · Medical emergency · Multimedia · Poison control · Suicide prevention · Video game · Child Development and Digital Technology · Computer Science · Digital Games and Media · Human Factors and Ergonomics · Impact of Technology on Adolescents · Psychology · Social Psychology
Differential Online Exposure to Extremist Content and Political Violence
Digital Games Research
Exploring Third-Person Differences Between Gamers and Nongamers
The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression
Virtual Cultivation
Media use and ADHD-related behaviors in children and adolescents
Callous/Malice
Rethinking Violent Videogame Content
Violent video game engagement is not associated with adolescents' aggressive behaviour
Media Effects
The Good, The Bad and the Ugly
Violent Video Games
Video Games Do Affect Social Outcomes
A Motivational Model of Video Game Engagement
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance
Internet gaming disorder and aggression
How Anger and Uncivil Expression Shape Perceptions of Online Incivility
Character Portrayals in Digital Games
Barriers to Converting Applied Social Psychology to Bettering the Human Condition
Video Games and the ESRB
Construct and Predictive Validity of a Brief MMO Player Motivation Scale
Contextual Features of Violent Video Games, Mental Models, and Aggression
Effects of Media Ratings on Children and Adolescents
Learning from Video Games (and Everything Else)
Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors
Harsh Words and Deeds
Development and Validation of a Game Addiction Scale for Adolescents
Problematic Internet use and psychosocial well-being among MMO players
Orientations to Video Games Among Gender and Age Groups
Sex Differences in Video Game Play
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Hierarchical Relationship of Negative Emotion Perception from Violent Video Games
An Exploratory Study of Violent Media Consumption and Aggression in Black College Students
The Meaning of Race and Violence in Grand Theft Auto
Zootycoon
Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members
Digital Game Playing and Direct and Indirect Aggression in Early Adolescence
Efficacy of an Intervention to Reduce the Use of Media Violence and Aggression
Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth
Avatars Versus Agents
M-Rated Video Games and Aggressive or Problem Behavior Among Young Adolescents
Differential neural recruitment during violent video game play in violent- and nonviolent-game players
Violent video games and physical aggression
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression
Testing the reliability and validity of different measures of violent video game use in the United States, Singapore, and Germany
Longitudinal Effects of Violent Media Usage on Aggressive Behavior—The Significance of Empathy
Catharsis and Media Violence
Content Analysis of Video Games
Interactivity and Generalizability
Mixed messages, mixed outcomes
Two sides to the same coin
The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game
The Effects of Video Game Controls on Hostility, Identification, and Presence
The Effects of Homophily, Identification, and Violent Video Games on Players
Player experiences in a massively multiplayer online game
Gaming at a LAN event
Unreal
Why We Distort in Self-Report
Gender and Computer Games
What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis
The Emotional Appeal of Violent Video Games for Adolescent Males
The Self-Regulation of Virtual Reality
The Role of Violent Video Game Content in Adolescent Development
The Thrill Is Gone, but You Might Not Know
Internet Fantasy Violence
Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass
The Lara Phenomenon
Gender and Race Representation in Casual Games
The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept
The Effect of Violent Videogame Playtime on Anger
Exposure to violent video games and aggression in German adolescents
Longer you play, the more hostile you feel
Violent computer games and their effects on state hostility and physiological arousal
Violent computer games and their effects on state hostility and Physiological arousal
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
Are the effects of Unreal violent video games pronounced when playing with a virtual reality system
Virtually justifiable homicide
The effects of video gaming on visual selective attention
Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study
Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality
Arqueología Cultural De Los Videojuegos. Entre Discursos Nostálgicos, Experiencia Del Gamer E Innovación Tecnológica
Playing by the Rules
Video Game Violence and the Female Game Player
Violent Movies and Severe Acts of Violence
Attitudinal and Behavioral Pathways of Deviance in Online Gaming
Advances In Experimental Social Psychology
Meta-Analytic Procedures for Social Research
External Validity of “Trivial” Experiments
The Effects of Television Violence on Antisocial Behavior
Videogames, Television Violence, and Aggression in Teenagers
Historical Trends in Research on Children and the Media
Writing meta-analytic reviews
Writing meta-analytic reviews
Videogames, Aggression, and Self-Esteem
Cognitive tempo, violent video games, and aggressive behavior in young boys
Video Game Violence and Confederate Gender
Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents
Meta-Analysis
The meaning of an observed event as a determinant of its aggressive consequences
The drive-reducing function of fantasy behavior
Seeing the World Through Mortal Kombat-colored Glasses
| Obras citantes distintas | 85 |
|---|---|
| Citações por ano | 3,86 |
| Intervalo de citações | 2004 - 2026 (23) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 79 |