Exploring a framework for gamified self-directed practice for interpreting students
Dados Bibliográficos
| ID | 17832509 |
|---|---|
| Autores | Jiun Huh (0000-0002-0458-4299, Ewha Womans University, autor correspondente) |
| Ano | 2026 |
| Data de publicação | 2026-03-24 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Humanities and Social Sciences Communications (JOURNAL) |
| Identificadores do periódico | ISSN: 2662-9992 • E-ISSN: 2662-9992 |
| Editora | Palgrave Macmillan (PUBLISHER • GB) |
| DOI | 10.1057/s41599-026-07028-y |
| OpenAlex | W7140174557 |
| Idioma | EN |
| Referências citadas | 22 |
Self-directed interpreting practice is a key component of interpreter training programs. While self-directed practice, predominantly conducted in groups, helps interpreting learners acquire expertise, it requires student motivation for sustained implementation. Given the importance of self-directed practice and the need for motivation, this study explored the potential of adopting gamified learning in self-directed interpreting practice. A questionnaire survey was administered with interpreting learners to investigate what learners found to be effective or lacking in their self-directed group practices; explore the preferences of learners for gamified virtual self-directed group practice based on their gameplay and metaverse experience; and propose a gamified self-directed interpreting practice framework based on the results. Based on the findings of the survey, this study proposed a framework that utilises gamification elements in self-directed group interpreting practices to enhance the sense of achievement and affective engagement, intended for implementation on a metaverse platform
Interpreter · Metaverse · Virtual learning environment · Educational Games and Gamification · Interpreting and Communication in Healthcare · Second Language Learning and Teaching
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |