Understanding Video Game Music
Dados Bibliográficos
| ID | 19936552 |
|---|---|
| Autores | Tim Summers (0000-0003-1030-9274, Royal Holloway University of London), James Hannigan |
| Ano | 2016 |
| Data de publicação | 2016-09-08 |
| Open Access | Sim |
| Tipo | BOOK |
| Periódico | Understanding Video Game Music (SOURCE_BOOK) |
| Editora | Cambridge University Press (PUBLISHER • US) |
| DOI | 10.1017/cbo9781316337851 |
| OpenAlex | W2508797660 |
| Open Library | OL28609301M |
| ISBN | 9781316337851 |
| Idioma | EN |
| Citações recebidas | 13 |
| Referências citadas | 37 |
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing
Art · Game design · HERO · Literature · Multimedia · Music education · Music history · Musical · Musicology · Popular music · Programming · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Music · Computerspiel · History and criticism · Music, history and criticism · Musik · Video game music · Videospiel
O som (in)conformado
Ludomusicología
Tęsknota za człowieczeństwem. Dehumanizacja w muzyce gry Cyberpunk 2077
Vers une poétique culturelle du sonore science-fictionnel
Meta-music and the sonic storytelling of Baldur’s Gate 3
Dynamic Music Video
Playing with Character
Ouverture 2005-2025
La bande-son, les trames sonores, et les chansons
The Futurism of Hip Hop
Analyzing Modular Smoothness in Video Game Music
Soaring Through the Sky
Musical orientation in virtual space
How performatives work
The Oxford Handbook of Interactive Audio
After the Great Divide
How To Do Things With Words
I Can See Tomorrow In Your Dance
The effects of music choice on task performance
What Do We Hear, When We Hear Music
The Oxford Handbook of Virtuality
Playing AlongDigital Games, YouTube, and Virtual Performance
Sound Play
Music, Sound and Multimedia
More than a game
Music In Video Games
Understanding Video Games
The Art of Videogames
Simulacra and Simulation
The Grasshopper
Music as Cultural Practice, 1800-1900
Analysing Musical Multimedia
Sparks of Meaning’
The Philosophy of Horror or Paradoxes of the Heart
Sound Targets
Media Entertainment
Meaningful Play
Homo ludens
Resistance, Parody, and Double Consciousness in African-American Theatre, 1895-1910
Literary Theory
Music Analysis and Music Perception
Dancing machines
Analysing popular music
The Non-diegetic Fallacy
Speech Acts
Grove Street Grimm
Jacking the Dial
| Obras citantes distintas | 13 |
|---|---|
| Citações por ano | 1,63 |
| Intervalo de citações | 2018 - 2025 (8) |
| Velocidade de citação | recent |
| Altamente citado | Não |
| Tipos de citação | Neutras: 12 |