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Digital gaming as a proactive choice and a passive resource among older adults in China

Dados Bibliográficos

ID21790236
AutoresWenqian Xu (0000-0003-4274-5468, Lund University), Weijia Li (0000-0003-4189-2140, Nankai University, autor correspondente), Helena Sandberg (0000-0001-9467-8020, Lund University)
Ano2026
Volume19
Fascículo1
Páginas58-75
Data de publicação2026-01-02
Peer ReviewedSim
Open AccessNão
TipoARTICLE
PeriódicoChinese Journal of Communication (JOURNAL)
Identificadores do periódicoISSN: 1754-4769 • E-ISSN: 1754-4750
EditoraInforma UK Limited (PUBLISHER • GB)
DOI10.1080/17544750.2025.2480058
OpenAlexW4408693161
IdiomaEN
Referências citadas34

The popularity of digital gaming among older adults is on the rise, necessitating a deeper understanding of this phenomenon. Drawing upon the concepts and theoretical perspectives in domestication theory, actor network theory, and media engagement theory, we explored the digital gameplay experiences of older adults in China’s sociocultural contexts. We conducted in-depth interviews with 12 adults aged 60–86 years and subsequently conducted a thematic analysis to interpret the collected data, focusing on three aspects: the participants’ appropriation of digital games, interactions with others, and sensemaking around digital gaming. The results revealed that the participants negotiated meanings and considerations when incorporating digital games into their daily lives, employed various tactics to handle power dynamics in digital gaming, and internalized the social imaginaries of aging and digital games in their sensemaking processes. These findings contribute to a nuanced understanding of digital gaming as a proactive choice for aging and a passive resource for leisure and identity formation. Our study holds implications for reframing relevant policies and promoting inclusive and fulfilling digital games among older adults

Business · China · Political science · Aging and Gerontology Research · Computer Science · Psychology · Retirement, Disability, and Employment · Technology Use by Older Adults

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