Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning
Dados Bibliográficos
| ID | 22018266 |
|---|---|
| Autores | Nathan Fox (0000-0002-2816-9751, University of Michigan), Victoria Campbell-Árvai (0000-0002-1005-7196, University of Southern California), Mark Lindquist (0000-0002-8309-6364, University of Michigan), Derek Van Berkel (0000-0002-1001-783X, University of Michigan), Ramiro Serrano-Vergel (University of Michigan) |
| Ano | 2022 |
| Volume | 7 |
| Fascículo | 2 |
| Data de publicação | 2022-04-29 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Urban Planning (JOURNAL) |
| Identificadores do periódico | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Editora | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.v7i2.4987 |
| OpenAlex | W4225140980 |
| Idioma | EN |
| Citações recebidas | 6 |
| Referências citadas | 86 |
Urban residents are often unevenly vulnerable to extreme weather and climate events due to socio-economic factors and insufficient greenspace. This can be amplified if citizens are not meaningfully consulted in the planning and design decisions, with changes to greenspace having detrimental impacts on local communities, e.g., through green gentrification. These deficiencies can be addressed through inclusive landscape-level collaborative planning and design processes, where residents are fully engaged in the co-creation of urban greenspaces. A promising way to support co-creation efforts is gamifying technology-based interactive decision support systems (DSSs). Gamification, the incorporation of video game elements or play into non-game contexts, has previously been used for DSSs in urban planning and to inform the public about the impacts of climate change. However, this has yet to combine informational goals with design-play functionality in the redesign of urban greenspaces. We conducted a review of state-of-the-art video game DSSs used for urban planning engagement and climate education. Here, we propose that gamified DSSs should incorporate educational elements about climate change alongside the interactive and engaging elements of urban planning games, particularly for real-world scenarios. This cross-disciplinary approach can facilitate improved community engagement in greenspace planning, informing design and management strategies to ensure multiple benefits for people and the environment in climate-vulnerable cities
Civil engineering · Community engagement · Community of practice · Environmental planning · Environmental resource management · Geography · Green infrastructure · Political science · Psychological resilience · Public engagement · Public participation · Public relations · Sustainability · Urban design · Urban planning · Digital Games and Media · Educational Games and Gamification · Engineering · Environmental Science · Innovative Human-Technology Interaction · Psychology · Ecology
Gathering “wild” food in the city
The future of citizen science
Climate change impacts and adaptation in cities
Spatial quantification and valuation of cultural ecosystem services in an agricultural landscape
Citizen Science
Six research priorities for cities and climate change
A framework for engaging diverse communities in citizen science in the US
Gamification in theory and action
From game design elements to gamefulness
Co-designing vacant lots using interactive 3D visualizations - Development and application of the Land.Info DSS
In the AI of the beholder
Gamification for climate change engagement
The Gamification of Civic Participation
Gameful civic engagement
Gaming for Earth
A comparison of usefulness of 2D and 3D representations of urban planning
Landscape visualisation and climate change
Learning effects of interactive decision-making processes for climate change adaptation
Gamification and citizen motivation and vitality in smart cities
New scholarly pathways on green gentrification
A GIS-based decision support system for facilitating participatory urban renewal process
A cellular automata-based land-use model as an integrated spatial decision support system for urban planning in developing cities
A framework to assess impacts of path dependence on urban planning outcomes, induced through the use of decision-support tools
Serious games and the gamification of tourism
Urban Transitions
New frontiers in futures games
Scale-Crossing Brokers and Network Governance of Urban Ecosystem Services
| Obras citantes distintas | 6 |
|---|---|
| Citações por ano | 1,5 |
| Intervalo de citações | 2022 - 2026 (5) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 5 |