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Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning

Dados Bibliográficos

ID22018266
AutoresNathan Fox (0000-0002-2816-9751, University of Michigan), Victoria Campbell-Árvai (0000-0002-1005-7196, University of Southern California), Mark Lindquist (0000-0002-8309-6364, University of Michigan), Derek Van Berkel (0000-0002-1001-783X, University of Michigan), Ramiro Serrano-Vergel (University of Michigan)
Ano2022
Volume7
Fascículo2
Data de publicação2022-04-29
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoUrban Planning (JOURNAL)
Identificadores do periódicoISSN: 2183-7635 • E-ISSN: 2183-7635
EditoraCogitatio (PUBLISHER • PT)
DOI10.17645/up.v7i2.4987
OpenAlexW4225140980
IdiomaEN
Citações recebidas6
Referências citadas86

Urban residents are often unevenly vulnerable to extreme weather and climate events due to socio-economic factors and insufficient greenspace. This can be amplified if citizens are not meaningfully consulted in the planning and design decisions, with changes to greenspace having detrimental impacts on local communities, e.g., through green gentrification. These deficiencies can be addressed through inclusive landscape-level collaborative planning and design processes, where residents are fully engaged in the co-creation of urban greenspaces. A promising way to support co-creation efforts is gamifying technology-based interactive decision support systems (DSSs). Gamification, the incorporation of video game elements or play into non-game contexts, has previously been used for DSSs in urban planning and to inform the public about the impacts of climate change. However, this has yet to combine informational goals with design-play functionality in the redesign of urban greenspaces. We conducted a review of state-of-the-art video game DSSs used for urban planning engagement and climate education. Here, we propose that gamified DSSs should incorporate educational elements about climate change alongside the interactive and engaging elements of urban planning games, particularly for real-world scenarios. This cross-disciplinary approach can facilitate improved community engagement in greenspace planning, informing design and management strategies to ensure multiple benefits for people and the environment in climate-vulnerable cities

Civil engineering · Community engagement · Community of practice · Environmental planning · Environmental resource management · Geography · Green infrastructure · Political science · Psychological resilience · Public engagement · Public participation · Public relations · Sustainability · Urban design · Urban planning · Digital Games and Media · Educational Games and Gamification · Engineering · Environmental Science · Innovative Human-Technology Interaction · Psychology · Ecology

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Obras citantes distintas6
Citações por ano1,5
Intervalo de citações2022 - 2026 (5)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 5
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