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The Future’s Not What It Used To Be

Urban Wormholes, Simulation, Participation, and Planning in the Metaverse

Dados Bibliográficos

ID22018353
AutoresAndrew Hudson‐Smith (0000-0001-8403-8716, University College London), Andrew Hudson-Smith, Moozhan Shakeri (University of Twente)
Ano2022
Volume7
Fascículo2
Páginas214-217
Data de publicação2022-06-28
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoUrban Planning (JOURNAL)
Identificadores do periódicoISSN: 2183-7635 • E-ISSN: 2183-7635
EditoraCogitatio (PUBLISHER • PT)
DOI10.17645/up.v7i2.5893
OpenAlexW4283644858
IdiomaEN
Citações recebidas5
Referências citadas15

In this editorial linked to the thematic issue on “Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning,” we explore how urban planning has been, arguably, slow on the uptake of modern technologies and the move towards the next media revolution: The Metaverse is now on the horizon. By artfully pushing technological, cultural, and social boundaries in creating virtual environments, games and gaming technologies have presented interesting opportunities and challenges for the planning profession, theory, and education over the years. This thematic issue documents a wide range of innovative practices in planning enabled by games and gaming technologies. It attempts to open discussions about the way we conceptualize and treat new media and technologies in planning. By providing a wide range of examples, from non-digital games to gamified systems, interactive simulations and digital games, the issue shows that the lack of adoption of these practices has less to do with their technical possibilities and more to do with the way we understand tools and their added value in the dominant narratives of planning. As we note at the end, planning should be at the forefront of these technologies, not embracing technologies for technologies sake but because it should, as a profession, be leading the way into these new environments

Data science · Emerging technologies · Environmental design and planning · Human–computer interaction · Land-use planning · Metaverse · Narrative · New media · Social media · Sociology · Urban planning · Virtual reality · World Wide Web · Computer Science · Engineering · Land Use and Ecosystem Services

  • A review of the metaverse and its implications for urban environments

    Open Access•Alok Tiwari•International Journal of Urban…•2026

  • Geogame‐Based Simulation for Active Mobility Planning in Socially Sustainable Cities

    Open Access•Elias Albornoz Del Valle, Elías Albornoz et al.•Urban Planning•2026

  • Applications, Approaches, and Ethics of the Extended Reality in Urban Design and Planning

    Amir Hajrasouliha•Journal of the American Planning…•2024

  • The Citizen’s Right to the Virtual City

    Open Access•Nicholas Kamols, Marcus Foth et al.•Journal of Urban Technology•2025

  • Exploring the impact of AI-enhanced virtual tourism on Tourists' pro-environmental behavior

    Open Access•Shuang Wu, Suihui Wu et al.•Acta Psychologica•2025

  • Procedural Cities as Active Simulators for Planning

    Open Access•Flora Roumpani•Urban Planning•2022

  • Network of Games

    Open Access•Ekim Tan•Urban Planning•2022

  • Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning

    Open Access•Nathan Fox, Victoria Campbell-Árvai et al.•Urban Planning•2022

  • Playing With Uncertainty

    Open Access•Bryann Avendano-Uribe, Heide Lukosch et al.•Urban Planning•2022

  • Curating Player Experience Through Simulations in City Games

    Open Access•Jayanth Raghothama, Jannicke Baalsrud Hauge et al.•Urban Planning•2022

  • Minecraft and Playful Public Participation in Urban Design

    Open Access•James Delaney•Urban Planning•2022

  • New Insights, New Rules

    Open Access•Cristina Ampatzidou, Joost Vervoort et al.•Urban Planning•2022

  • Incoming Metaverses

    Open Access•Andrew Hudson‐Smith, Andrew Hudson-Smith•Urban Planning•2022

  • Co-Designing Urban Planning Engagement and Innovation

    Open Access•Mark Tewdwr-Jones, Alexander Wilson•Urban Planning•2022

  • Unstable Wormholes

    Open Access•Moozhan Shakeri•Urban Planning•2022

  • Playing for Keeps

    Open Access•Stephan Hügel, Andrea Rees Davies•Urban Planning•2022

  • Multimedia explorations in urban policy and planning

    Open Access•Leonie Sandercock, Giovanni Attili•Multimedia explorations in urban…•2010

  • Taking Games Seriously

    Jennifer Light•Technology and Culture•2008

Obras citantes distintas5
Citações por ano2,5
Intervalo de citações2024 - 2026 (3)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 5
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