The Main Course Was Mealworms
The Epistemics of Art and Science in Public Engagement
Dados Bibliográficos
The authors share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices-the ways in which knowledge is constructed-of science and art. They share the rationale for moving beyond surface features of STEAM programs (e.g. putting textiles and electronics on the same table) to the discipline-specific ways in which participants engage in creative inquiry and production. They share a brief example from a public STEAM event to demonstrate the ways in which this approach can foster reflection and intentionality in the design and implementation of STEAM programs
Course (navigation) · Critical reflection · Epistemology · Event (particle physics) · Intentionality · Pedagogy · Political science · Public engagement · Public relations · Reflection (computer programming) · Sociology · Table (database) · Art Education and Development · Artistic and Creative Research · Computer Science · Creativity in Education and Neuroscience · Engineering
Guerilla Science
Investigating learning in an iSTEAM project in astronomy
Zines as Reflective Evaluation Within Interdisciplinary Learning Programmes
The trouble with STEAM and why we use it anyway
Food for thought
An arts-based approach for communicating paleopathological research to public audiences
How to Do Things with SVD
The Epistemic Case for Sci-Art
| Obras citantes distintas | 8 |
|---|---|
| Citações por ano | 1,6 |
| Intervalo de citações | 2021 - 2026 (6) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 7 |