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The development of possible worlds in an online video game

Dados Bibliográficos

ID4472508
AutoresYunus Luckinger (0000-0002-1192-8133, Arkın University of Creative Arts & Design , Girne , Cyprus, autor correspondente)
Ano2023
Volume2023
Fascículo252
Páginas119-131
Data de publicação2023-07-26
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoSemiotica (JOURNAL)
Identificadores do periódicoISSN: 0037-1998 • E-ISSN: 1613-3692
EditoraWalter de Gruyter GmbH (PUBLISHER • DE)
DOI10.1515/sem-2019-0037
OpenAlexW4377224586
IdiomaEN
Citações recebidas1
Referências citadas10

With the development of technology, video games have become more and more realistic and indistinguishable from the real world. In this regard, this article takes a semiotic approach to create a better understanding of how possible worlds are created in video games, placing them on a continuum, which shows that the development of possible worlds is based on the reality we face in the real world. A video game called Player Unknown's Battle Grounds is used to demonstrate a new approach to analysis, which shows that each video game is created within its own possible world that is created through the selection and combination of entities from the real world

Battle · Epistemology · Face (sociological concept) · Game art design · Game design · Game Developer · Human–computer interaction · Metaverse · Multimedia · Possible world · Selection (genetic algorithm) · Semiotics · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game design · Video game development · Virtual reality · Artificial Intelligence · Artificial Intelligence in Games · Computer Science · Digital Games and Media · History · Philosophy · Wikis in Education and Collaboration

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    Eugene F Provenzo, Jr Eugene F Provenzo•Video Kids•1991

  • Playing with Power in Movies, Television, and Video Games

    Marsha Kinder•Playing with Power in Movies,…•1991

  • Toward a Cultural Theory of Gaming

    Janet Murray•Popular Communication•2006

  • Learning Real-Life Lessons From Online Games

    Open Access•Patricia G Lange•Games and Culture•2011

  • Gaming for Beginners

    Open Access•Toby Miller•Games and Culture•2006

Obras citantes distintas1
Citações por ano0,5
Intervalo de citações2024 - 2024 (1)
Velocidade de citaçãorecent
Altamente citadoNão
Tipos de citaçãoNeutras: 1
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