Dominant, damaged, disappeared
Imagining War Through Videogame Bodies
Dados Bibliográficos
| ID | 6234301 |
|---|---|
| Autores | Helen Berents (0000-0003-1331-3308, Queensland University of Technology, autor correspondente), B Keogh (0000-0003-4565-4641, Queensland University of Technology) |
| Ano | 2019 |
| Volume | 54 |
| Fascículo | 4 |
| Páginas | 515-530 |
| Data de publicação | 2019-10-02 |
| Peer Reviewed | Sim |
| Open Access | Não |
| Tipo | ARTICLE |
| Periódico | Australian Journal of Political Science (JOURNAL) |
| Identificadores do periódico | ISSN: 1036-1146 • E-ISSN: 1363-030X |
| Editora | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10361146.2019.1663402 |
| OpenAlex | W2981666459 |
| Idioma | EN |
| Referências citadas | 66 |
Like other pop-cultural forms, videogames commonly reify militarist representations of warfare as straightforward, precise, and moral by obscuring conflict's embodied messiness. But videogames do not just reflect militarist interests in their content; they are materially, symbiotically entangled with militarist interests. Recognising this intimate connection, and the phenomenon of virtuous warfare that results, this paper takes videogames seriously as material cultural artefacts. This paper draws on feminist IR, critical military studies, and game studies to explore three categories of bodies, and their gendered logics, produced by virtualised warfare: the hypermasculine, technologised soldier; the oft-ignored broken bodies of the soldier and game developer; and the obfuscated civilian. Together, this analysis argues that the consumption and production of videogames benefits certain parties, in ways that are reproduced and sustained through the production and obfuscation of bodies. Such entanglements have real consequences for how war, and its popular culture production, is understood and imagined
Aesthetics · Art · Consumption (sociology · Embodied cognition · Epistemology · Media studies · Militarism · Political science · Politics · Sociology · Cultural Studies · Digital Games and Media · Gender, Feminism, and Media · Gender, Security, and Conflict · Law · Philosophy
Gender Matters in Global Politics
Rethinking the Man Question
To Seek Out New Worlds
Playing war and genocide
War as Experience
War, Identity and the Liberal State
How We Became Posthuman
Feminism Confronts Technology
Virtuous War
Cinematic Geopolitics
From aggressively formalised to intensely in/formalised
Bodies of Violence
Gameplay Mode
Developer's Dilemma
A Play of Bodies
Young People and Everyday Peace
The Curious Feminist
Bananas, Beaches and Bases
Paying Attention to Dead Bodies
Social media, gender, and the mediatisation of war’
Going fifth freedom
Rethinking Masculinity and Practices of Violence in Conflict Settings
Potential Lives, Impossible Deaths
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Digital Arabs
Digital Arabs
Masculinity and New War
Gendering Global Conflict
Violence and the contemporary soldiering body
The evolution of international security studies and the everyday
Digitized Virtuosity
What wars and ‘war bodies’ know about international relations
Have You Won the War on Terror? Military Videogames and the State of American Exceptionalism
Hierarchies of Grief and the Possibility of War
War Experiences/War Practices/War Theory
Soldier Dead
Understanding Popular Culture and World Politics in the Digital Age
Going Cultural
Bananas, beaches and bases
Pop Goes IR? Researching the Popular Culture—World Politics Continuum
Visualizing War? Towards a Visual Analysis of Videogames and Social Media
Dismembering the dead
Death does not become her
Gender Relations as Causal in Militarization and War
Virtuous, virtual, but not visceral
The dance of militarisation
Militarism and opposition in the living room
Forces Sauces and Eggs for Soldiers
Worlds of Affect
Technologies of Captivation
A relationship of mutual exploitation
Situated Knowledges
When Life Mattered
Rethinking Military Gaming
Hegemonic Masculinity and the Possibility of Change in Gender Relations
Grieving, Valuing, and Viewing Differently
| Velocidade de citação | historical |
|---|---|
| Altamente citado | Não |