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The VanDerBeek-Knowlton Movies

Bibliographic Data

ID10263301
AuthorsA Michael Noll (A. Michael Noll (retired educator, engineer, writer), Annenberg School for Communication and Journalism at the University of Southern California, Los Angeles, CA 90089-0281, U.S.A.., corresponding author)
Year2019
Volume52
Issue3
Pages314-319
Publication date2019-06-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueLeonardo (JOURNAL)
Journal identifiersISSN: 0024-094X • E-ISSN: 1530-9282
PublisherMIT Press - Journals (PUBLISHER)
DOI10.1162/leon_a_01442
OpenAlexW2591593740
LanguageEN
References cited1

During the second half of the 1960s, artist-filmmaker Stan VanDerBeek collaborated with Bell Labs researcher Kenneth Knowlton in the production of ten computer-animated movies. This article describes that collaboration and discusses certain movies that resulted. In this early example of collaboration between an artist and a computer technologist, VanDerBeek built on his experience to learn computer programming, and Knowlton extended his artistic sensitivities and programming languages—each learned from the other. The article concludes with a discussion of the term “computer artist” as used during those early days of computer art and animation. In the author’s opinion, VanDerBeek, by doing his own computer programming, became a computer artist, while Knowlton’s creativity in creating computer-animated sequences made him an artist

Animation · Art · Art history · Computer animation · Computer art · Computer graphics · Computer graphics (images) · Computer programming · Creativity · Film director · Human–computer interaction · Movie theater · Multimedia · Performance art · Programming language · Visual arts · Art, Technology, and Culture · Cellular Automata and Applications · Computer Science · Digital Games and Media · Psychology

  • Stan VanDerBeek

    Jurgen Claus•Leonardo•2003

Citation velocityhistorical
Highly citedNo

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