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Expanding Horizons

Fostering Creativity and Curiosity through Spherical Video‐Based Virtual Reality in Project‐Based Language Learning

Bibliographic Data

ID10819188
AuthorsChung Sun Joo (0000-0001-5790-3700, Department of English Language and Literature Gachon University Seongnam South Korea), Choi Lee Jin (Department of English Education Hongik University Seoul South Korea, corresponding author)
Year2024
Volume58
Issue4
Pages1786-1800
Publication date2024-12-01
Open AccessYes
TypeARTICLE
VenueTESOL Quarterly (JOURNAL)
Journal identifiersISSN: 0039-8322 • E-ISSN: 1545-7249
PublisherWiley (PUBLISHER • GB)
DOI10.1002/tesq.3333
OpenAlexW4396860778
LanguageEN
Citations received3
References cited22

The aim of this study is to explore how the creation of spherical video‐based virtual reality (SVVR) influences students' creativity and curiosity in project‐based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR technology in PBLL might influence students' self‐assessment of creativity and curiosity. Twenty‐seven students participated in an SVVR‐enhanced PBL course and were asked to complete two questionnaires on creativity and curiosity. Data from students' reflective journals and teacher notes were also analyzed to investigate implementations for using SVVR in language learning. The findings showed that students' self‐assessment of their levels of creativity and curiosity demonstrated statistically significant development. The findings from qualitative data analysis identified English language competence as a factor that could have influenced students' performance during the course. The findings support the potential for SVVR in PBLL for motivating students to embrace new ideas and perspectives while participating in authentic problem‐solving activities

Cognitive science · Creativity · Curiosity · Human–computer interaction · Language acquisition · Mathematics education · Multimedia · Pedagogy · Computer Science · Education and Critical Thinking Development · EFL/ESL Teaching and Learning · Psychological and Educational Research Studies · Psychology · Social Psychology

  • Embarking on Virtual Exchange for English as a Multilingua Franca Context

    Open Access•Van Huynh Ha Le, Denchai Prabjandee et al.•Language Teaching Research•2026

  • Integrating an SVVR-based advance organizer and AI companions in ethics education

    Yu-Cheng Lin, Y F Lin et al.•Interactive Learning Environments•2026

  • Preparing Technologically Competent EFL Teachers

    Open Access•Lee Jin Choi, Chung Sun Joo•SAGE Open•2025

  • Motivational Currents in Language Learning

    Zoltán Dörnyei, Alastair Henry et al.•Motivational Currents in Language…•2015

  • Creative self-efficacy development and creative performance over time.

    Pamela Tierney, Steven M Farmer•Journal of Applied Psychology•2011

  • A systematic review of SVVR in language education in terms of the Addie model

    Di Zou, Morris Siu‐Yung Jong et al.•Interactive Learning Environments•2024

  • Facilitating decision making in authentic contexts

    Hsin Huang, Gwo-Jen Hwang et al.•Interactive Learning Environments•2023

  • Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement

    Jue‐Qi Guan, Lianghui Wang et al.•Interactive Learning Environments•2023

  • Creativity and technology in teaching and learning

    Open Access•Danah Henriksen, Keith Haynes et al.•Educational Technology Research…•2021

  • The impact of virtual technology on students’ creativity

    Open Access•Yubiao Wang, Wenping Liu et al.•Computers & Education•2024

  • Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography

    Open Access•Morris Siu‐Yung Jong, Chia-Chun Tsai et al.•British Journal of Educational…•2020

  • Project-Based Learning in Promoting Learner Autonomy in an Efl Classroom

    Open Access•Yuyun Yuliani, Nenden Sri Lengkanawati•Indonesian Journal of Applied…•2017

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    Open Access•Todd B Kashdan, Matthew W Gallagher et al.•Journal of Research in Personality•2009

  • Culture and vision in virtual reality narratives

    Open Access•Nicole Mills, Matthew Courtney et al.•Foreign Language Annals•2020

Citations per year3
Citation span2025 - 2026 (2)
Highly citedNo

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