Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games
Bibliographic Data
| ID | 10902020 |
|---|---|
| Authors | Tobias Rothmund (0000-0003-2979-5129, University of Koblenz–Landau Landau Germany, corresponding author), Jens Bender (0009-0008-7588-6412, University of Koblenz–Landau Landau Germany), Peter Nauroth (Philipps University Marburg Marburg Germany), Mario Gollwitzer (0000-0003-4310-4793, Philipps University Marburg Marburg Germany) |
| Year | 2015 |
| Volume | 45 |
| Issue | 6 |
| Pages | 769-783 |
| Publication date | 2015-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | European Journal of Social Psychology (JOURNAL) |
| Journal identifiers | ISSN: 0046-2772 • E-ISSN: 1099-0992 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1002/ejsp.2125 |
| OpenAlex | W1577061578 |
| Language | EN |
| Citations received | 3 |
| References cited | 56 |
Public discussions about the harmfulness of violent media are often held in the aftermath of violent felony. At the same time, we know little about whether and how experiencing real‐life violence impacts the way laypersons perceive and evaluate debates about virtual violence. In Study 1, we provided data indicating that both real‐life violence and violent video games are perceived as morally threatening by people who regard nonviolence to be an important moral value (i.e., pacifists). In Study 2, we hypothesized and found that when pacifists perceive threat from the presence of real‐life violence, they are especially susceptible to scientific and political claims indicating that violent video games are harmful. Our findings are in line with the value protection model and research on the psychological consequences of threat. Implications of the present findings are discussed with regard to a better understanding of the violent video games debate in the general public
Criminology · Political science · Politics · Value (mathematics) · Video game · Bullying, Victimization, and Aggression · Law · Media Influence and Health · Psychology · Social and Intergroup Psychology · Social Psychology
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| Unique citing works | 3 |
|---|---|
| Citations per year | 0,33 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 3 |