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The effects of video gaming on visual selective attention

Dados Bibliográficos

ID11012192
AutoresMichael Frank Matern (University of Pretoria), Amanda van der Westhuizen (0000-0003-0654-8168, University of Pretoria), Sonja N Mostert (0000-0002-6762-6994, University of Pretoria, autor correspondente)
Ano2020
Volume50
Fascículo2
Páginas183-194
Data de publicação2020-06-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoSouth African Journal of Psychology (JOURNAL)
Identificadores do periódicoISSN: 0081-2463 • E-ISSN: 2078-208X
EditoraSAGE Publications (PUBLISHER • US)
DOI10.1177/0081246319871391
OpenAlexW2970513744
IdiomaEN
Citações recebidas2
Referências citadas62

A growing body of research shows that video games may be used to enhance cognitive skills, with particular reference to attentional abilities. This research study explored the effects of video game playing on visual selective attention in a young adult sample. A secondary research objective explored the possibility that gender acted as a moderating variable with regard to their visual selective attention. This was achieved by means of a quantitative research design, which consisted of a survey research and a quasi-experimental research design. Participants were sampled using purposive sampling ( n = 80), and to test the effects of video game playing and gender on visual selective attention, participants were exposed to a computerised version of the Stroop task. Data were analysed using a two-way between-group analysis of variance (ANOVA) and results indicated a statistically significant difference in visual selective attention abilities between video game players and the non-players. Video gamers thus exhibited more advanced attentional skills than non-players. There were no interaction effects between video game playing and gender, and gender did not have a statistically significant main effect on participants’ visual selective attention

Analysis of variance · Cognition · Cognitive psychology · Developmental psychology · Multimedia · Selective attention · Stroop effect · Task (project management) · Video game · Visual attention · Cognitive Abilities and Testing · Computer Science · Mind wandering and attention · Psychological and Temporal Perspectives Research · Psychology

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Obras citantes distintas2
Citações por ano2
Intervalo de citações2026 - 2026 (1)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 2
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