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Onlife intersectionalities as flows of playbour

The case of women in gaming

Bibliographic Data

ID11267075
AuthorsSine Nørholm Just (0000-0002-4179-2708, Roskilde University, corresponding author), Kai Storm, Sandra-Louise Bukuru (Copenhagen Business School)
Year2023
Volume45
Issue5
Pages899-915
Publication date2023-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMedia Culture & Society (JOURNAL)
Journal identifiersISSN: 0163-4437 • E-ISSN: 1460-3675
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/01634437231155345
OpenAlexW4322007980
LanguageEN
Citations received3
References cited50

Digital capitalism troubles classical notions of contextual singularity and agential unity and destabilises delineations of online and offline realities. Following Floridi, this paper applies the concept of ‘onlife’ for the ‘new experience of a hypermediated reality’, and we contribute to the understanding of this experience by highlighting the socioeconomic entanglements of users’ self-expression and technological corporations’ profiteering. We introduce the notion of onlife intersectionalities, where intersectionalities are understood as the enactment of identities at the crossroad of gender, race, sexuality, class, etc., and add the dimension of commercial interest to better conceptualise dynamics of empowerment and exploitation. Thus, we suggest that onlife intersectionalities are enacted in and as flows of playbour that produce surplus value through playful activity. Seeking empirical substance for these conceptual relations, we turn to the case of women in online gaming. Focusing on three individual women gamers’ onlife trajectories and flows of playbour, we show how these interact differently for each gamer, leading to more play with higher rewards for some and more labour with less compensation for others. With this analysis, we illustrate the exploitation-cum-empowerment of human subjects under digital capitalism

Capitalism · Class (philosophy · Compensation (psychology · Dimension (graph theory · Empowerment · Epistemology · Human sexuality · Lived experience · Political science · Politics · Sociology · Value (mathematics · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Law · Psychology · Sexuality, Behavior, and Technology · Social Psychology

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  • A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity

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Unique citing works3
Citations per year1,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3
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