This is our Call of Duty ’
Hegemony, history and resistant videogames in the Middle East
Bibliographic Data
| ID | 11268003 |
|---|---|
| Authors | Dima Saber (0000-0002-2460-762X, Birmingham City University, corresponding author), Nick Webber (0000-0002-9629-0772, Birmingham City University) |
| Year | 2017 |
| Volume | 39 |
| Issue | 1 |
| Pages | 77-93 |
| Publication date | 2017-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media Culture & Society (JOURNAL) |
| Journal identifiers | ISSN: 0163-4437 • E-ISSN: 1460-3675 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/0163443716672297 |
| OpenAlex | W2528005270 |
| Language | EN |
| Citations received | 11 |
| References cited | 18 |
In recent years, non-state actors in the Middle East have engaged a new generation of activists through a variety of media strategies. Notable among these is a series of videogame interventions, which have appropriated Western game products to convey political and religious messages through the inversion or complication of the roles of hero and enemy. This article explores a selection of such media, produced by or in support of two non-state groups, Hezbollah and Islamic State (IS). The article takes a discourse theoretical approach to examine the ideologies presented in these media and reflects on the ways in which these game artefacts engage with, and reject, Western narratives of history and of US pre-eminence. It concludes that while these game interventions challenge existing hegemonic (re)presentations of the Middle East and the ‘War on Terror’, they remove or reduce agency to the extent that those who engage with them can only witness these challenges, rather than instigate their own. While we acknowledge that hegemony can always be challenged, we view this lack of agency as support for Mouffe’s proposition that the result of counter-hegemonic resistance is often to maintain and reproduce the hegemonic order
Agency (philosophy · Hegemony · Ideology · Media studies · Middle East · Narrative · Political science · Politics · Social science · Sociology · State (computer science · Witness · Digital Games and Media · Law
The United States’ Strategic Political Communication and the Production of a Strategy Video Game “With an Authentic Iraqi Feel”
Revisión sistemática de investigaciones sobre videojuegos bélicos (2010-2020)
Transendentalisme
Beyond the ‘Yellow Sand’ and Toward Cultural Agency
The Technological Mediation of Collective Memory Through Historical Video Games
A multimodal mixed methods approach for examining recontextualisation patterns of violent extremist images in online media
The Democratic People’s Republic of Korea, Procedural Rhetoric and the Military-Entertainment Complex
Politicizing participatory culture at the margins
The Development of Video Game Representations of the Middle East
Understanding militarism after the end of the Cold War
The Britishness of ‘British Video Games’
| Unique citing works | 11 |
|---|---|
| Citations per year | 1,22 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |