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Games and data capture culture

Play in the era of accelerated neoliberalism

Bibliographic Data

ID11268789
AuthorsRowan Tulloch (0000-0002-4700-4709, Macquarie University, corresponding author), Craig A Johnson (0000-0002-3257-7280, University of Technology Sydney, UTS College, Australia), Craig Johnson (0000-0003-4361-9703, University of Technology Sydney)
Year2022
Volume44
Issue5
Pages922-934
Publication date2022-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMedia Culture & Society (JOURNAL)
Journal identifiersISSN: 0163-4437 • E-ISSN: 1460-3675
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/01634437211045556
OpenAlexW3199690814
LanguageEN
Citations received5
References cited6

The last decade has seen the rise of data capture culture. This culture has been most visible, and widely analysed, within the realm of social media; but it is not unique to that form. This article reconceptualises video games as apparatuses for data capture. We situate games within a broader economic and cultural shift towards a new ‘accelerated’ form of neoliberalism where individual choice and agency are pre-filtered and personalised by algorithms based on user data history. Through a survey of the changing role of data in video gaming, this article critically maps a new paradigm for a reimagined games industry driven by a logic of data capture. Gaming promises a unique opportunity for data capture capitalists to mine and commodify player preferences, behaviours and instinctual responses. Arguing that play is a process of uncovering hidden logics, we offer a framework for resisting the data capture hegemony. This is not simply a discussion of gaming, rather this is an attempt to outline the conditions of possibility for a critique of globalised digital culture in which populations are profiled, processed and punished by hidden algorithms of the market that are optimised to construct and reward accelerated performances of neoliberal subjectivity

Agency (philosophy · Commodification · Construct (python library · Cyberculture · Data science · Economics · Economy · Epistemology · Hegemony · Neoliberalism (international relations · Political science · Politics · Realm · Social science · Sociology · Subjectivity · The Internet · World Wide Web · Computer Science · Digital Games and Media · Innovative Human-Technology Interaction · Sexuality, Behavior, and Technology

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    A Meades, Alan F Meades•Understanding Counterplay in…•2015

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  • Brief History of Neoliberalism

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Unique citing works5
Citations per year1.25
Citation span2022 - 2025 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 5

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