Understanding Counterplay in Video Games
Bibliographic Data
| ID | 19924172 |
|---|---|
| Authors | A Meades (corresponding author), Alan F Meades |
| Year | 2015 |
| Pages | 192 |
| Publication date | 2015-06-05 |
| Open Access | No |
| Type | BOOK |
| Venue | Understanding Counterplay in Video Games (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9781315752655 |
| OpenAlex | W4300438098 |
| ISBN | 9781315752655 |
| Open Library | OL40299306M |
| Google Books | 2VLLCQAAQBAJ |
| Language | EN |
| Citations received | 12 |
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts
Computer graphics (images) · Multimedia · Computer Science · Digital Games and Media · Educational Games and Gamification · Video games
El juego de videojuegos como acto ético performativo
Playful Materialities
Gaming Toxicity Scale (GTOX)
Una aproximación a los debates actuales sobre el estudio académico e investigativo sobre videojuegos
Are You Being Played?—Video Games as a Lens for Artificial Intelligence Ethics and Data Politics
The Inverted Cryptoeconomy
Videogame consumption
Bruit et jeu vidéo
Beyond subcultures
Armchair travel through video games
Games and data capture culture
Virtual Anti-racism
| Citations per year | 1.2 |
|---|---|
| Citation span | 2016 - 2026 (11) |
| Highly cited | No |