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Understanding Counterplay in Video Games

Bibliographic Data

ID19924172
AuthorsA Meades (corresponding author), Alan F Meades
Year2015
Pages192
Publication date2015-06-05
Open AccessNo
TypeBOOK
VenueUnderstanding Counterplay in Video Games (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9781315752655
OpenAlexW4300438098
ISBN9781315752655
Open LibraryOL40299306M
Google Books2VLLCQAAQBAJ
LanguageEN
Citations received12

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts

Computer graphics (images) · Multimedia · Computer Science · Digital Games and Media · Educational Games and Gamification · Video games

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Citations per year1.2
Citation span2016 - 2026 (11)
Highly citedNo

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