From the main-melody story to gaming experience
Is the Chinese digital game arena a potential counterpublic sphere
Bibliographic Data
| ID | 11268801 |
|---|---|
| Authors | T Hu (0000-0001-6479-0337, corresponding author), Min Ouyang (0000-0002-3190-4390), Ziwei Zhang (0000-0003-4601-0645, Wuhan University), Cathy Yue Wang (0000-0002-2630-9968, Shanghai Normal University) |
| Year | 2022 |
| Volume | 44 |
| Issue | 5 |
| Pages | 986-1002 |
| Publication date | 2022-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media Culture & Society (JOURNAL) |
| Journal identifiers | ISSN: 0163-4437 • E-ISSN: 1460-3675 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/01634437221079562 |
| OpenAlex | W4214853038 |
| Language | EN |
| Citations received | 8 |
| References cited | 29 |
This article interrogates the possibility that the digital game arena plays a role as a ‘counterpublic sphere’ where alternative voices that violate the hegemonic narratives in the mainstream media culture can be expressed. Exemplified by The Invisible Guardian , a Chinese interactive role-playing game, we present the first study to bring political perspective into the Chinese digital game studies, combining narrative analysis and players’ experience to provide a comprehensive understanding of political engagement in China’s digital game arena. We argue that the digital game uses various strategies to portray figures from different political parties in a way that subverts mainstream main-melody dramas and sheds light on sensitive historical movements. This implies the potential of Chinese digital games to become a counterpublic sphere, delivering alternative voices that challenge the mainstream media discourse and stimulate gamers’ political introspection
Aesthetics · Art · China · Digital media · Epistemology · Game theory · Introspection · Literature · Mainstream · Media studies · Metagaming · Narrative · Non-cooperative game · Perspective (graphical · Political science · Politics · Simultaneous game · Sociology · Visual arts · Asian Culture and Media Studies · Digital Games and Media · Law · Social Media and Politics
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| Unique citing works | 8 |
|---|---|
| Citations per year | 4 |
| Citation span | 2024 - 2025 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 8 |