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The Audience and Artist Interactivity in Augmented Reality Art

The Solo Exhibition on the Flame Series

Bibliographic Data

ID11417606
AuthorsHiesun Cecilia Suhr (Miami University, corresponding author)
Year2018
Volume32
Issue3
Pages111-125
Publication date2018-05-04
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueCritical Arts (JOURNAL)
Journal identifiersISSN: 0256-0046 • E-ISSN: 1992-6049
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/02560046.2018.1493054
OpenAlexW2891878991
LanguageEN
Citations received2
References cited16

Traditional art exhibitions are typically limited to artworks being viewed on the walls of galleries and museums. While walking around galleries, viewers often view artworks spontaneously within a matter of a few seconds or minutes. The act of viewing artworks can take many forms; one might quickly glance at the works, or stare at them, or intensely view the works as a whole group and/or in part. The frequent assumption is that the artist is communicating their vision from one direction. This paper explores how augmented reality art (AR) has affected viewing behaviours and norms, and the ways in which viewers experience traditional paintings, as well as new media arts. Based on Cecilia Suhr's invitational solo exhibition, Flame, at the Nameseoul University IANG Gallery in Seoul, Korea, in May 2017, the goal of this paper is threefold: 1) to unpack the conceptual framework of the Flame series by loosely drawing on Deleuze's notion of “becoming”; 2) to explore audiences’ viewing behaviours of AR art in relation to the inherent characteristics and ontology of the AR medium; and 3) to problematise how the AR medium affects the hegemonic tension between artist and audience in the dichotomisation of active/passive audiences

Art · Augmented reality · Exhibition · Human–computer interaction · Interactivity · Media studies · Multimedia · Sociology · Visual arts · Augmented Reality Applications · Cinema and Media Studies · Computer Science · Virtual Reality Applications and Impacts

  • Conceptualising Augmented Reality

    Open Access•Luke Heemsbergen, Greg Bowtell et al.•Convergence The International…•2021

  • Ancestral Symbol

    Open Access•Edson Zampronha•Leonardo•2022

  • The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media

    Walter Benjamin, Michael W Jennings et al.•Work of Art in the Age of Its…•2008

  • Engaging Strangeness in the Art Museum

    Open Access•Jane Deeth•Museum and Society•2012

  • Embodiment, Interaction and Experience

    Lu Xiaobo, Xiaobo Lü et al.•Leonardo•2014

  • Understanding media

    Marshall Mcluhan, Marshal McLuhan•Understanding media•1994

  • Art and Intention

    Paisley Livingston•Art and intention•2005

Unique citing works2
Citations per year0,4
Citation span2021 - 2022 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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