Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass
Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game
Bibliographic Data
| ID | 11996901 |
|---|---|
| Authors | Min Yao (0000-0002-6429-0233, City University of Hong Kong, corresponding author), Mike Z Yao, Chad Mahood (The Ohio State University), Daniel Linz (University of California System) |
| Year | 2009 |
| Volume | 62 |
| Issue | 1-2 |
| Pages | 77-88 |
| Publication date | 2009-09-21 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sex Roles (JOURNAL) |
| Journal identifiers | ISSN: 0360-0025 • E-ISSN: 1573-2762 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11199-009-9695-4 |
| PMID | 20098511 |
| PMCID | PMC2807025 |
| OpenAlex | W2077507357 |
| Language | EN |
| Citations received | 34 |
| References cited | 48 |
The present study examines the short-term cognitive effects of playing a sexually explicit video game with female "objectification" content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants' cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female "objectification" may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations
Cognition · Developmental psychology · Objectification · Priming (agriculture · Social cognition · Video game · Digital Games and Media · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology · Social Psychology
Avatars and computer-mediated communication
Hypermasculinity & Dickwolves
Mating-related stimuli induce rapid shifts in fathers' assessments of infants
When virtual spaces meet the limitations of traditional sport
‘Into the wolves’ den
The Psychological Implications of Companion Robots
Some effects of sexist video games on self-masculinity associations
Learning from Video Games (and Everything Else)
Sexism in online video games
The Impacts of Sexual Media Exposure on Adolescent and Emerging Adults’ Dating and Sexual Violence Attitudes and Behaviors
Female Characters from Adult-Only Video Games Elicit a Sexually Objectifying Gaze in Both Men and Women
Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars
Automatic Associations and Conscious Attitudes Predict Different Aspects of Men’s Intimate Partner Violence and Sexual Harassment Proclivities
Effects of violent and nonviolent sexualized media on aggression‐related thoughts, feelings, attitudes, and behaviors
I Would Pretend to be a Dude’
From bodies to blame
SeX-Box
Changing the track in music and misogyny
Ghostbusters is For Boys
Women’s experiences with general and sexual harassment in online video games
Psychological, Relational, and Sexual Correlates of Pornography Use on Young Adult Heterosexual Men in Romantic Relationships
Killing Us Softly? Investigating Portrayals of Women and Men in Contemporary Magazine Advertisements
Domination and Objectification
Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths
Adolescents’ Experiences and Coping with Sexism Affect both Female and Male Online Gamers in South Korea
Sexualizing Sarah Palin
Media-Induced Sexual Harassment
Gender and Bullying
Effects of sexualized video games on online sexual harassment
Media and Sexualization
Body Gaze as a Marker of Sexual Objectification
Gender differences through the lens of Rio
El rol de las representaciones corporales mediáticas en la esfera sexual de personas de ideología feminista
Sexualization of Girls
Pornography
The Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior
The Effects of Media Violence on Society
Facilitation in recognizing pairs of words
Violent Video Games
Treating Women as Sexual Objects
Level of Categorization and Content of Gender Stereotypes
A Social Psychological Analysis of Sexual Harassment
A spreading-activation theory of semantic processing.
Pornography and Sexual Callousness, and the Trivialization of Rape
Media Consumption and Perceptions of Social Reality
Video Kids
The “Mainstreaming” of America
Person Categorization and Stereotyping
Schema Theory and Measurement in Mass Communication Research
Men's behavior toward women after viewing sexually-explicit films
Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines
Studying Sexual Harassment in the Laboratory
Personality and the Likelihood to Sexually Harass
Stereotypes of woman
Sexual harassment proclivities in men
Sex, Lies, and Video Games
Video Game Characters and the Socialization of Gender Roles
An Examination of Violence and Gender Role Portrayals in Video Games
Does Television Exposure Affect Emerging Adults' Attitudes and Assumptions About Sexual Relationships? Correlational and Experimental Confirmation
Excitation and hedonic valence in the effect of erotica on motivated Intermale aggression
Stereotypes and social judgment
Attributions of aggressive and nonagressive African-American male early adolescents
Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment
The Afterglow of Construct Accessibility
Conscious Processing of Sexual Information
Sexual content induced delays in unprimed lexical decisions
Sexual Content-Induced Delay With Double-Entendre Words
The trouble of thinking
What mediates the effects of mild erotica on annoyance and hostile behavior in males
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
Social Cognitive Theory of Mass Communication
Methods for dealing with reaction time outliers
"Reel "Rape Speech
Social Evaluations of Stereotypic Images in Video Games
The effects of violent video games on aggression
The effects of violent video games on aggression. A meta-analysis
| Unique citing works | 34 |
|---|---|
| Citations per year | 2,27 |
| Citation span | 2011 - 2025 (15) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 34 |