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All the animals are gone? The politics of contemporary hunter arcade games

Bibliographic Data

ID12342002
AuthorsNaarah Sawers (Deakin University, corresponding author), Naarah Catherine Sawers (Deakin University), Kristin Demetrious (0000-0001-7737-0892, Deakin University)
Year2010
Volume24
Issue2
Pages241-250
Publication date2010-03-26
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueContinuum (JOURNAL)
Journal identifiersISSN: 1030-4312 • E-ISSN: 1469-3666
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/10304310903548654
OpenAlexW2091914747
LanguageEN
Citations received5
References cited10

Recent proliferation and popularity of personal computer and console games has meant that scholarship around video arcade games has been largely ignored. Arcade games had their halcyon days during the 1970s and 1980s when ‘Space Invaders’, ‘Pong’ and ‘Donkey Kong’ were household names. The inception of scholarship into games occurred in the 1990s; a time when arcade games were writ small in the cultural imagination, at least compared to the newer home computer and video games. Thus in games theory they are typically discussed only in terms of their role as antecedents to their more popular kin. Moreover, they seem innocuous because they are so publicly accessible. Against this assumption, and lack of scholarship, this paper explores a selection of contemporary arcade games which we describe as ‘hunting’ games. Arcade hunting games are first-person shooter (FPS) involving one or more players shooting simulated wild animals. They are commonly situated in cinema foyers, hotels, and family entertainment centres. However, despite a presumption of institutional moderation afforded by the public accessibility of these spaces, this paper argues that this genre works through a range of political modalities that require more scholarly consideration than currently given

Advertising · Art · Entertainment · Game mechanics · Media studies · Multimedia · Parallels · Political science · Politics · Popularity · Scholarship · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Visual arts · Writ · Computer Science · Digital Games and Media · Engineering · Gambling Behavior and Treatments · Law · Sexuality, Behavior, and Technology

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  • Let’s Play Democracy, Exploratory Analysis of Political Video Games

    Open Access•Angel Torres-Toukoumidis, Isidro Marín Gutierrez et al.•Societies•2023

  • The hunting industry

    Open Access•Lee Mcguigan•Journal of Consumer Culture•2016

  • No Animals Were Harmed in the Playing of This Game

    Andrew Baerg•Society and Animals•2024

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    Ulrich Beck•Encyclopedia of Social Theory•2005

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  • Reading the Popular

    John Fiske•Reading the Popular•2006

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  • Recreational Gambling

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  • The Ethics of Respect for Nature

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Unique citing works5
Citations per year0,5
Citation span2016 - 2024 (9)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 5

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