Second Life
Hype or hyperlearning
Bibliographic Data
| ID | 12428152 |
|---|---|
| Authors | Catheryn Cheal (University of Rochester, corresponding author) |
| Year | 2007 |
| Volume | 15 |
| Issue | 4 |
| Pages | 204-210 |
| Publication date | 2007-09-22 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | On the Horizon The International Journal of Learning Futures (JOURNAL) |
| Journal identifiers | ISSN: 1074-8121 • E-ISSN: 2054-1708 |
| Publisher | Emerald Publishing Limited (PUBLISHER • GB) |
| DOI | 10.1108/10748120710836228 |
| OpenAlex | W2043796629 |
| Language | EN |
| Citations received | 3 |
| References cited | 1 |
Purpose – The purpose of this article is to place Second Life within a learning theory framework. Design/methodology/approach – The methodology of this article is to interpret and evaluate the characteristics of a virtual world for its learning potential. Findings – This article finds that Second Life is not simply the latest online fad, but part of a continuum of instructional technology tools that corresponds to twentieth and twenty‐first century developments in educational theory. Originality/value – Second Life has just started in the past year and a half to be used for educational activities, with just a handful of US higher education courses. Numerous issues are now being discussed in the media and education list‐serves about the value of Second Life as a learning tool
Engineering ethics · Epistemology · Sociology · Digital Games and Media · Educational Games and Gamification · Engineering · Impact of Technology on Adolescents · Philosophy
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,05 |
| Citation span | 1970 - 2017 (48) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 3 |