Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Procedural literacy

Educating the new media practitioner

Bibliographic Data

ID12428499
AuthorsMichael Mateas (0000-0002-1897-6293, Georgia Institute of Technology, corresponding author)
EditorsDrew Davidson (0000-0002-5096-1446)
Year2005
Volume13
Issue2
Pages101-111
Publication date2005-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueOn the Horizon The International Journal of Learning Futures (JOURNAL)
Journal identifiersISSN: 1074-8121 • E-ISSN: 2054-1708
PublisherEmerald Publishing Limited (PUBLISHER • GB)
DOI10.1108/10748120510608133
OpenAlexW2160164025
LanguageEN
Citations received9
References cited4

Purpose Seeks to argue that procedural literacy, of which programming is a part, is critically important for new media scholars and practitioners and that its opposite, procedural illiteracy, leaves one fundamentally unable to grapple with the essence of computational media. Design/methodology/approach This paper looks at one of the earliest historical calls for universal procedural literacy, explores how games can serve as an ideal object around which to organize a procedural literacy curriculum, and describes a graduate course developed at Georgia Tech, Computation as an Expressive Medium, designed to be a first course in procedural literacy for new media practitioners. Findings To achieve a broader and more profound procedural literacy will require developing an extended curriculum that starts in elementary school and continues through college. Encountering procedurality for the first time in a graduate level course is like a first language course in which students are asked to learn the grammar and vocabulary, read and comment on literature, and write short stories, all in one semester; one's own students would certainly agree that this is a challenging proposition. Originality/value New media scholars and practitioners, including game designers and game studies scholars, may assume that the “mere” technical details of code can be safely bracketed out of the consideration of the artifact. Contrary to this view, it is argued that procedural literacy, of which programming is a part, is critically important for new media scholars and practitioners and that its opposite, procedural illiteracy, leaves one fundamentally unable to grapple with the essence of computational media

Artifact (error · Curriculum · Functional illiteracy · Grammar · Information literacy · Linguistics · Literacy · Mathematics education · Originality · Pedagogy · Political science · Social science · Sociology · Value (mathematics · Vocabulary · Computer Science · Digital Games and Media · Educational Games and Gamification · Law · Psychology · Teaching and Learning Programming · Artificial Intelligence

  • Casting the runes and parsing them

    Bjarke Vognstrup Fog•2023

  • Push

    Mike D'Errico•Push•2022

  • Media and Mapping Practices in the Middle East and North Africa

    Open Access•Alena Strohmaier, Nour Nicole Dados et al.•Media Mapping Practices Middle…•2025

  • Media and Mapping Practices in the Middle East and North Africa

    Open Access•Alena Strohmaier, Angela Krewani•Media and Mapping Practices in…•2021

  • Theoretical and Methodological Framework for Studying Video Games and Orientalism

    Open Access•Vít Šisler•CyberOrient•2023

  • What are digital media

    Open Access•John A Bateman•Discourse Context & Media•2021

  • Cybertext Challenge

    Open Access•Raine Koskimaa•Arts and Humanities in Higher…•2007

  • Writing the rules

    Earl Aguilera•Theory Into Practice•2021

  • Well Played

    Open Access•Drew Davidson•Games and Culture•2008

  • Vehicles

    Daniel C Dennett, Valentino Braitenberg•The Philosophical Review•1986

Unique citing works9
Citations per year0,47
Citation span2007 - 2025 (19)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 8

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae