Well Played
Interpreting Prince of Persia: The Sands of Time
Bibliographic Data
| ID | 2409392 |
|---|---|
| Authors | Drew Davidson (0000-0002-5096-1446, Carnegie Mellon University, corresponding author) |
| Year | 2008 |
| Volume | 3 |
| Issue | 3-4 |
| Pages | 356-386 |
| Publication date | 2008-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412008317307 |
| OpenAlex | W2121689498 |
| Language | EN |
| Citations received | 4 |
| References cited | 5 |
This article engages in an in-depth close reading of the game Prince of Persia: The Sands of Time to parse out various meanings to be found in the experience of playing the game. The experience is approached from the perspective of its narrative development and its game design. This enables an analysis of the relationship between the game's story and its game play. Sequences in the game are analyzed in detail to illustrate and interpret how these various components of a game can come together to create a fulfilling playing experience unique to this medium
Aesthetics · Art · Game art design · Game design · Game design document · Game Developer · Game mechanics · Game studies · Game theory · Human–computer interaction · Linguistics · Literature · Media studies · Metagaming · Narrative · Non-cooperative game · Perspective (graphical · Reading (process · Simultaneous game · Sociology · Video game design · Video game development · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Artificial Intelligence
| Unique citing works | 4 |
|---|---|
| Citations per year | 0,27 |
| Citation span | 2011 - 2024 (14) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |