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Well Played

Interpreting Prince of Persia: The Sands of Time

Bibliographic Data

ID2409392
AuthorsDrew Davidson (0000-0002-5096-1446, Carnegie Mellon University, corresponding author)
Year2008
Volume3
Issue3-4
Pages356-386
Publication date2008-07-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412008317307
OpenAlexW2121689498
LanguageEN
Citations received4
References cited5

This article engages in an in-depth close reading of the game Prince of Persia: The Sands of Time to parse out various meanings to be found in the experience of playing the game. The experience is approached from the perspective of its narrative development and its game design. This enables an analysis of the relationship between the game's story and its game play. Sequences in the game are analyzed in detail to illustrate and interpret how these various components of a game can come together to create a fulfilling playing experience unique to this medium

Aesthetics · Art · Game art design · Game design · Game design document · Game Developer · Game mechanics · Game studies · Game theory · Human–computer interaction · Linguistics · Literature · Media studies · Metagaming · Narrative · Non-cooperative game · Perspective (graphical · Reading (process · Simultaneous game · Sociology · Video game design · Video game development · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Artificial Intelligence

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Unique citing works4
Citations per year0,27
Citation span2011 - 2024 (14)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

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