Girls, computers, and ‘becoming’
The Pink Voice writing project
Bibliographic Data
| ID | 12600773 |
|---|---|
| Authors | Sarah Twomey (0000-0003-3854-1577, University of Hawaii System, corresponding author), Sarah Jane Twomey |
| Year | 2011 |
| Volume | 14 |
| Issue | 7 |
| Pages | 795-810 |
| Publication date | 2011-07-15 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Youth Studies (JOURNAL) |
| Journal identifiers | ISSN: 1367-6261 • E-ISSN: 1469-9680 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/13676261.2011.588943 |
| OpenAlex | W2007810509 |
| Language | EN |
| Citations received | 1 |
| References cited | 41 |
Through a feminist content analysis of young women's writing and reflections, this study gives evidence of how a school-based new literacy project shared knowledge in a public voice about the irreducible and complex world of ‘becoming’ a girl. This project, called The Pink Voice, was conducted in a large urban centre on the West Coast of Canada. The paper explores the development of school-based new literacy practices that takes up forms of feminine subjectivity that are acknowledged through performative practices of creative writing and reading. Educators need to consider how to develop responsive pedagogical spaces within public education that can expand into the indeterminate and as yet unknown hybrid subjectivities of youth with creative energy and commitment to nurturing active participation and engagement with multimodal networks, designs, and embodied forms of literacy
Aesthetics · Art · Creative writing · Embodied cognition · Epistemology · Linguistics · Literacy · Pedagogy · Performative utterance · Reading (process · Sociology · Subjectivity · Visual arts · Child Development and Digital Technology · Computer Science · Digital Storytelling and Education · Literacy, Media, and Education
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Women's ways of knowing
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Postmodernism and popular culture
Writing the Social
Postmodernism and Popular Culture
Learning to Make a Difference
Gender Trouble
Gendered Literacy Experiences
Relay Writing in an Adolescent Online Community
Girl Power in a Digital World
Tomorrow Will Not be Like Today”
Moral Panic and the Nasty Girl
Writing from Experience
Meeting at the Crossroads
A New Universal Mean Girl
Would the ‘real’ girl gamer please stand up? Gender, LAN cafés and the reformulation of the ‘girl’ gamer
Getting personal
Reflections on Gender and Technology Studies
Sk8er girls
Literacy as a Gendered Social Practice
Instant messaging, literacies, and social identities
Contingent Conditions of Change
In a different voice
Video Games in Education
Designing Centers of Expertise for Academic Learning Through Video Games
The Laugh of the Medusa
Rethinking the Public Sphere
Working out Intimacy
Becoming Woman
Addressing Technological Change
| Citations per year | 0.08 |
|---|---|
| Citation span | 2013 - 2013 (1) |
| Highly cited | No |