Contenidos inmersivos violentos
Investigación con eye tracking en jóvenes universitarios en España y Portugal
Bibliographic Data
| ID | 12624903 |
|---|---|
| Authors | Luis Mañas-Viniegra (0000-0001-9129-5673, Universidad Complutense de Madrid, corresponding author), Ana Isabel Barreto Furtado Franco De Albuquerque Veloso (0000-0002-5070-0756, University of Aveiro), Javier Sierra Sánchez (0000-0001-8572-7564, Universidad Complutense de Madrid) |
| Year | 2020 |
| Volume | 29 |
| Issue | 1 |
| Publication date | 2020-02-04 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | El Profesional de la Informacion (JOURNAL) |
| Journal identifiers | ISSN: 1386-6710 • E-ISSN: 1699-2407 |
| Publisher | Ediciones Profesionales de la Informacion SL (PUBLISHER) |
| DOI | 10.3145/epi.2020.ene.08 |
| OpenAlex | W3004540328 |
| Language | EN |
| Citations received | 7 |
| References cited | 14 |
Newspapers have been affected by a progressive loss of readership over the last decade, especially among those under 24 years old. This group continues to stay informed about topics of their interest, but through social networks. For this reason, the press has incorporated a playful, immersive, and participatory journalism based on technologies such as virtual reality or 360 videos. Through quantitative and qualitative analysis of data obtained from eye tracking, and by subsequently performing semi-structured interviews, this research verifies the attention paid by Spanish and Portuguese university students to violent, immersive, journalistic content. Students’ understanding and awareness of this informative material with violent events is analyzed. The capability of immersive journalism to capture the attention of the public under 24 years old and to raise awareness about social problems based on visualization of violent content is highlighted
Art · Humanities · Pedagogy · Political science · Sociology · Tracking (education · Communication and COVID-19 Impact · Digital Games and Media · Media and Digital Communication
Journalistic innovation
Virtual, Augmented and Mixed Realities in Journalism
Audience Attention and Emotion in News Filmed with Drones
Utilización de prensa nativa digital en las universidades españolas
Journalism that tells the future
Newsgames against hate speech in the refugee crisis
Situación actual de los géneros periodísticos inmersivos. Análisis de las producciones informativas en RV y vídeo en 360o entre 2018 y 2020
An update on the effects of playing violent video games
Being There in the Midst of the Story
Neuromarketing
Serious games as new educational tools
Los newsgames como estrategia narrativa en el periodismo transmedia
Convergence Culture
Convergence Culture
El reportaje inmersivo en vídeo 360o
Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad
The cognitive processing of an educational app with EEG and ’Eye Tracking’
El documental interactivo como formato en los medios audiovisuales
Video Games and Youth Violence
Stimulus recognition and the mere exposure effect
| Citations per year | 1.17 |
|---|---|
| Citation span | 2020 - 2023 (4) |
| Highly cited | No |