Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation

Bibliographic Data

ID12804381
AuthorsJ Hutson (0000-0002-0578-6052, Lindenwood University, corresponding author), Ben Fulcher (0000-0002-3003-4055, Lindenwood University)
Year2022
Volume18
Issue6
Pages759-782
Publication date2022-10-17
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120221131724
OpenAlexW4306762023
LanguageEN
Citations received3
References cited35

The technology of virtual reality and the gamification of education has had proven educational benefits and has the ability to immerse students in a participatory learning experience. To capitalize on the strengths of the new digital medium, including immersion, engagement, and presence, a new educational game aims to teach the ethics of cultural heritage repatriation through the lens of art history. The use of games to address current issues and conceptualize a framework for understanding the complexities of geopolitics is not new but aligning these considerations with the pressing need to protect cultural heritage as seen in modern-day Ukraine is. This study investigates the process of game design and development from preproduction to postproduction. The final version of The Museum of the Lost provides a model for other institutions with game design and art history departments to collaborate and create educational experiences that optimize the user experience and learning outcomes

Citizen journalism · Cultural heritage · Engineering ethics · Human–computer interaction · Political science · Repatriation · Sociology · Virtual reality · Augmented Reality Applications · Computer Science · Engineering · Museums and Cultural Heritage · Virtual Reality Applications and Impacts

  • Conceptual frameworks of integration processes in education

    Open Access•E G Protsenko•Vestnik of Samara University…•2024

  • Investigating the behavioural intentions of museum visitors towards VR

    Open Access•Yifei Li, Li YiFei et al.•Computers in Human Behavior•2024

  • Digital innovation and social relevance in European art museums and galleries

    Open Access•Jiaxin Liu•Museums & Social Issues•2026

  • The Spirit of Controversy

    William Hazlitt, Jon Mee et al.•Spirit of Controversy•2021

  • Investigating learners’ attitudes toward virtual reality learning environments

    Open Access•Hsiu-Mei Huang, Hsiu‐Mei Huang et al.•Computers & Education•2010

  • A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

    Open Access•Mafkereseb Kassahun Bekele, Roberto Pierdicca et al.•Journal on Computing and Cultural…•2018

  • History of Gamification and Its Role in the Educational Process

    Open Access•Nazokat Fayzullayevna Khaitova•International Journal of…•2021

  • Save the Ukrainian People First

    Open Access•Laura‐Edythe S Coleman, John Fraser et al.•Curator The Museum Journal•2022

  • Risking Munch. The art of balancing accessibility and security in museums

    Siv Rebekka Runhovde•Journal of Risk Research•2020

  • Reflection on Benin Repatriation Conversation

    Ndubuisi C Ezeluomba, Ndubuisi Ezeluomba•African Arts•2021

  • Art crime

    Vicki Oliveri, Glenn Porter et al.•Museum Management and Curatorship•2022

  • The Casualities of War

    Matthew Bogdanos•American Journal of Archaeology•2005

  • Isis and heritage destruction

    Open Access•Emma Cunliffe, Luigi Curini•Antiquity•2018

Citations per year1.5
Citation span2024 - 2026 (3)
Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae