Investigating learners’ attitudes toward virtual reality learning environments
Based on a constructivist approach
Dados Bibliográficos
| ID | 23345299 |
|---|---|
| Autores | Hsiu-Mei Huang (0000-0003-1787-3193), Hsiu‐Mei Huang (0000-0003-4204-2375, National Taichung University of Science and Technology), Ulrich Rauch (University of Trinidad and Tobago), Shu-Sheng Liaw (China Medical University, autor correspondente) |
| Ano | 2010 |
| Volume | 55 |
| Fascículo | 3 |
| Páginas | 1171-1182 |
| Data de publicação | 2010-11-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Computers & Education (JOURNAL) |
| Identificadores do periódico | ISSN: 0360-1315 • E-ISSN: 1873-782X |
| Editora | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.compedu.2010.05.014 |
| OpenAlex | W2080777922 |
| Idioma | EN |
| Citações recebidas | 110 |
| Referências citadas | 41 |
Animation · Constructivism (international relations) · Constructivist teaching methods · Educational technology · Experiential learning · Focus (optics) · Human–computer interaction · Immersion (mathematics) · Instructional simulation · Learning environment · Mathematics education · Multimedia · Teaching method · Virtual reality · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes
The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD
Virtual Reality in Education
Perceived Utility and Learning by Dominican University Students in Virtual Teaching–Learning Environments
Virtual and augmented reality and pre-service teachers
Evaluating student engagement and deep learning in interactive online psychology learning activities
Using head mounted display virtual reality simulations in large engineering classes
Enhancing an instructional design model for virtual reality-based learning
Yüksek Öğretimde Sanal Gerçeklik Kullanımı ile İlgili Yapılan Araştırmalara Yöne
Herausforderungen und Zukunftsperspektiven für den Sachunterricht
A case study of immersive virtual field trips in an elementary classroom
Virtual laboratories for education in science, technology, and engineering
Systematic literature review and bibliometric analysis on virtual reality and education
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Impact of an augmented reality system on students' motivation for a visual art course
Immersive virtual reality as a pedagogical tool in education
The state of immersive technology research
Tracing the evolution of research and future prospects of metaverse in teaching and learning
Designing and Evaluating a Situated Escape-Room Virtual Reality Game
An Empirical Study of Geography Learning on Students’ Emotions and Motivation in Immersive Virtual Reality
The perceived coolness of using virtual reality technology in blended learning performance can improve learning motivation and learning satisfaction
Research Into improved Distance Learning Using VR Technology
The use of virtual and augmented reality in science and math education in Arab countries
Validation of a teaching model instrument for university education in Ecuador through an artificial intelligence algorithm
Augmented Reality and Virtual Reality in Education
Gamification in Science Education. A Systematic Review of the Literature
VR Gaming for Meta-Skills Training in Special Education
Virtual Reality as the Catalyst for a Novel Partnership Model in Initial Teacher Education
Creation of Immersive Resources Based on Virtual Reality for Dissemination and Teaching in Chemical Engineering
Implications of Virtual Reality in Arts Education
Educational Research on the Use of Virtual Reality Combined with a Practice Teaching Style in Physical Education
Pedagogical Competence Analysis Based on the TPACK Model
Enhancing Spatial Orientation and Map-Reading Skills
The Spheres & Shield Maze Task
Immersive virtual reality (VR) for digital media making
The influence of physical education on the use of healthy lifestyle technologies
Assessing high school students’ perceptions of virtual reality in independent learning
A scoping review of action research in higher education
Expertise and Experience in VR-supported learning
DianTea
Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles
The effectiveness of VR environment on primary and secondary school students’ learning performance in science courses
Exploring background music for studying in virtual reality learning environments
Investigating high school students’ perceptions and presences under VR learning environment
An exploration-based SVVR approach to promote students’ chemistry learning effectiveness
Investigating Virtual Reality and the Virtual medicine room for nursing education
Sign language in immersive virtual reality
Novices’ instructional design problem-solving processes
Investigation of learners’ behavioral intentions to use metaverse learning environment in higher education
Technology acceptance model and multi-user virtual reality learning environments for Chinese language education
Mastering complex scientific experiments
Virtual reality learning environments
AI-assisted instruction
Examining the effect of spherical video-based virtual reality on learners’ writing performance, reflective thinking skills and writing anxiety
The effects of combining virtual laboratory and advanced technology research laboratory on university students’ conceptual understanding of electron microscopy
Investigating the potential adverse effects of virtual reality-based learning system usage
Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement
How academic hardiness mediates the relationship between students’ digital informal learning and their academic performance
Realizing self-determination theory in virtual healthcare training
Enhancing EFL students’ intracultural learning through virtual reality
Could virtual reality be the next approach for international students learning Maltese
Students’ perception on immersive learning through 2D and 3D metaverse platforms
Virtual reality and gamification in education
Investigating the process of mine rescuers' safety training with immersive virtual reality
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading
Measuring stimulation and cognitive reactions in middle schoolers after using immersive technology
Simulation platforms in initial teacher education
Timing matters! Using delayed signaling to improve experiential learning in procedural VR training
Understanding learners’ acceptance of high-immersion virtual reality systems
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies
Virtual reality games for 3D multimodal designing and knowledge across the curriculum
Augmented reality technology in language learning
Does Using Virtual Reality to Enhance Students' Presentation Skills Work? The Role of Feedback and Presence
Instructional mechanisms in immersive virtual reality serious games
Examining students' self‐regulated learning processes and performance in an immersive virtual environment
Effects of AR ‐ and VR ‐based wearables in teaching English
How do the news media, academia, and the public view the metaverse? Evidence from South Korea
Professional skills training in developing digital materials through augmented and virtual reality applications
A systematic review of immersive technologies for education
Effects of integrating a role‐playing game into a virtual reality‐based learning approach on students' perceptions of immersion, self‐efficacy, learning motivation and achievements
Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality
The effectiveness of a marketing virtual reality learning simulation
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy
Factors influencing the performance of virtual reality in urban planning
XR for Transformable and Interactive Design
The Influence of Systems Thinking on Immersive Learning Design Decisions
Mirror Worlds
Exploring the Impact of Extended Reality (XR) on Spatial Reasoning of Elementary Students
Role of Virtual Reality in advancing education with sustainability and identification of Additive Manufacturing as its cost-effective enabler
Digital Repository as a Service (D-RaaS)
Social Virtual Reality
User experience model for augmented reality applications in urban heritage tourism
A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation
Towards learner performance evaluation in iVR learning environments using eye-tracking and Machine-learning
Challenges and Prospects of Virtual Reality and Augmented Reality Utilization among Primary School Teachers
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty
Incorporating virtual reality into teaching – a case study of the Dan character’s body movement course in traditional Chinese opera
Enhancing professional competency in clinical procedures using head-mounted display virtual reality - a mixed method study
An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage
Virtual Reality Interventions for Personal Development
The Impact of Presence on Learning Transfer Intention in Virtual Reality Simulation Game
A categorized list of emotion definitions, with suggestions for a consensual definition
Virtual Reality Technology
Ecological systems theory.
Cognitive Load Theory and Complex Learning
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
Constructions and reconstructions of self in virtual reality
Objectifying content validity
| Obras citantes distintas | 110 |
|---|---|
| Citações por ano | 8,46 |
| Intervalo de citações | 2013 - 2026 (14) |
| Velocidade de citação | current |
| Altamente citado | Sim |
| Tipos de citação | Neutras: 102 |