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Variety or Similarity

The Typology and Frequency of Occurrence of Certain Kinds of Puzzles Present in Puzzle-Based Gamebooks

Bibliographic Data

ID12804399
AuthorsMarcin Łączyński (0000-0002-9266-225X, University of Warsaw, corresponding author), Tomasz Gackowski (0000-0002-5521-3295, University of Warsaw), Michał Gołębiowski (University of Warsaw)
Year2025
Publication date2025-02-05
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120251315518
OpenAlexW4407179667
LanguageEN
References cited20

This paper presents a research project oriented on the qualitative and quantitative analysis of puzzles present in the modern-day (published after 2015) puzzle-oriented gamebooks (i.e., Journal 29 ) and book escape rooms (i.e., Cypher Files ). The research presented included two stages. The qualitative stage aimed to apply the concepts from the fields of ludology and interaction design to interpret the play experience in selected gamebooks. This part resulted in research notes describing the interaction process with each puzzle in analyzed gamebooks. The result of the analysis of those notes is the proposition of the typology of riddles and puzzles present in those books and a general reflection on the puzzle-solving process structure. In the second part of the project, we intended to apply the typology to address research questions of a quantitative nature related to puzzle uniqueness, dissemination of particular puzzle types, and similarity of design practice between authors

Cognitive psychology · Epistemology · Similarity (geometry · Sociology · Typology · Variety (cybernetics · Anthropology · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Philosophy · Psychology · Social Psychology · Artificial Intelligence

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