Supporting Educational Games in Higher Education
The Creation and Implementation of Custom Game Engine for a University
Bibliographic Data
| ID | 12818834 |
|---|---|
| Authors | Gi Woong Choi (0000-0002-9631-3727, Pennsylvania State University, corresponding author), Barton K Pursel (Pennsylvania State University), Chris Stubbs (Pennsylvania State University) |
| Year | 2017 |
| Volume | 61 |
| Issue | 4 |
| Pages | 341-348 |
| Publication date | 2017-02-21 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | TechTrends (JOURNAL) |
| Journal identifiers | ISSN: 8756-3894 • E-ISSN: 1559-7075 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11528-017-0163-7 |
| OpenAlex | W2591178503 |
| Language | EN |
| Citations received | 1 |
| References cited | 14 |
Computer-Assisted Instruction · Educational game · Educational technology · Game design · Game engine · Game-Based Learning · Mathematics education · Multimedia · Video game development · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts
Digital game-based learning
Digital Game-Based Learning in high school Computer Science education
Digital game-based learning
From users to designers
Participatory Scaling Through Augmented Reality Learning Through Local Games
Using Technology to Facilitate Active Learning in Economics Through Experiments
| Unique citing works | 1 |
|---|---|
| Citations per year | 0.17 |
| Citation span | 2020 - 2020 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |