Gi Woong Choi
Biographic Data
| ID | 5791380 |
|---|---|
| NAME | Gi Woong Choi |
| GIVEN NAMES | Gi Woong |
| FAMILY NAME | Choi |
| SIGNATURE | CHOI G W |
| AFFILIATIONS | University of Cincinnati |
| ORCID | 0000-0002-9631-3727 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Understanding interactions between scientists and elementary school students in a citizen science project
Participation in citizen science enables students to gain authentic research experience through collaboration with expert scientists. The purpose of this exploratory study was to investigate how the interactions between expert scientists and student citizen scientists were mediated through the collaborative investigation and co-creation of knowledge artifacts within a computer supported collaborative learning environment. Approximately 38 element…
Accessibility, Usability, and Universal Design for Learning
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing awareness of the equal opportunities for all, general design methods of addressing such diversity acr…
Utilizing Generative AI for Instructional Design
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course map for an online course that is aimed to teach the topic of makerspace and conducted SWOT analysis t…
Learning analytics in seamless learning environments
A Scoping Review of Three Computational Approaches to Ethnographic Research in Digital Learning Environments
Supporting Observing-on-the-Move with Proximity-Based Technology
This research employs mobile, proximity-based technologies to create opportunities for children to engage in place-based science learning in an arboretum. We present data from a mobile, iBeacon-enabled learning experience to support wayfinding and observing the biodiversity of tree fruit with 84 youth working in 27 small groups (4th graders on a field trip). Data collected include log files, observational field notes, and learners’ photographic a…
Supporting Educational Games in Higher Education
Utilizing Generative AI for Instructional Design
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course map for an online course that is aimed to teach the topic of makerspace and conducted SWOT analysis t…
Supporting Educational Games in Higher Education
Supporting Observing-on-the-Move with Proximity-Based Technology
This research employs mobile, proximity-based technologies to create opportunities for children to engage in place-based science learning in an arboretum. We present data from a mobile, iBeacon-enabled learning experience to support wayfinding and observing the biodiversity of tree fruit with 84 youth working in 27 small groups (4th graders on a field trip). Data collected include log files, observational field notes, and learners’ photographic a…
A Scoping Review of Three Computational Approaches to Ethnographic Research in Digital Learning Environments
Learning analytics in seamless learning environments
Accessibility, Usability, and Universal Design for Learning
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing awareness of the equal opportunities for all, general design methods of addressing such diversity acr…
Utilizing Generative AI for Instructional Design
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course map for an online course that is aimed to teach the topic of makerspace and conducted SWOT analysis t…
Understanding interactions between scientists and elementary school students in a citizen science project
Participation in citizen science enables students to gain authentic research experience through collaboration with expert scientists. The purpose of this exploratory study was to investigate how the interactions between expert scientists and student citizen scientists were mediated through the collaborative investigation and co-creation of knowledge artifacts within a computer supported collaborative learning environment. Approximately 38 element…
Computer Science (5 works) · Psychology (5 works) · Mathematics education (4 works) · Multimedia (4 works) · Educational technology (3 works) · Data science (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Instructional design (2 works) · Management science (2 works)