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Gi Woong Choi

Biographic Data

ID5791380
NAMEGi Woong Choi
GIVEN NAMESGi Woong
FAMILY NAMEChoi
SIGNATURECHOI G W
AFFILIATIONSUniversity of Cincinnati
ORCID0000-0002-9631-3727
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS2
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Understanding interactions between scientists and elementary school students in a citizen science project

    Open Access•Janet Mannheimer Zydney, Erin Rumpke et al.•ARTICLE•Instructional Science•2025•References: 43

    Participation in citizen science enables students to gain authentic research experience through collaboration with expert scientists. The purpose of this exploratory study was to investigate how the interactions between expert scientists and student citizen scientists were mediated through the collaborative investigation and co-creation of knowledge artifacts within a computer supported collaborative learning environment. Approximately 38 element…

  • Accessibility, Usability, and Universal Design for Learning

    Open Access•Gi Woong Choi, JooYoung Seo•ARTICLE•TechTrends•2024•References: 1

    In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing awareness of the equal opportunities for all, general design methods of addressing such diversity acr…

  • Utilizing Generative AI for Instructional Design

    Open Access•Gi Woong Choi, Soo Hyeon Kim et al.•ARTICLE•TechTrends•2024•Cited by: 2•References: 2

    Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course map for an online course that is aimed to teach the topic of makerspace and conducted SWOT analysis t…

  • Learning analytics in seamless learning environments

    Jewoong Moon, Daeyeoul Lee et al.•ARTICLE•Interactive Learning Environments•2023

  • A Scoping Review of Three Computational Approaches to Ethnographic Research in Digital Learning Environments

    Open Access•JooYoung Seo, Jewoong Moon et al.•ARTICLE•TechTrends•2022

  • Supporting Observing-on-the-Move with Proximity-Based Technology

    Susan M Land, Heather Toomey Zimmerman et al.•ARTICLE•Visitor Studies•2020

    This research employs mobile, proximity-based technologies to create opportunities for children to engage in place-based science learning in an arboretum. We present data from a mobile, iBeacon-enabled learning experience to support wayfinding and observing the biodiversity of tree fruit with 84 youth working in 27 small groups (4th graders on a field trip). Data collected include log files, observational field notes, and learners’ photographic a…

  • Supporting Educational Games in Higher Education

    Open Access•Gi Woong Choi, Barton K Pursel et al.•ARTICLE•TechTrends•2017•References: 3

  • Utilizing Generative AI for Instructional Design

    Open Access•Gi Woong Choi, Soo Hyeon Kim et al.•ARTICLE•TechTrends•2024•Cited by: 2•References: 2

    Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course map for an online course that is aimed to teach the topic of makerspace and conducted SWOT analysis t…

  • Supporting Educational Games in Higher Education

    Open Access•Gi Woong Choi, Barton K Pursel et al.•ARTICLE•TechTrends•2017•References: 3

  • Supporting Observing-on-the-Move with Proximity-Based Technology

    Susan M Land, Heather Toomey Zimmerman et al.•ARTICLE•Visitor Studies•2020

    This research employs mobile, proximity-based technologies to create opportunities for children to engage in place-based science learning in an arboretum. We present data from a mobile, iBeacon-enabled learning experience to support wayfinding and observing the biodiversity of tree fruit with 84 youth working in 27 small groups (4th graders on a field trip). Data collected include log files, observational field notes, and learners’ photographic a…

  • A Scoping Review of Three Computational Approaches to Ethnographic Research in Digital Learning Environments

    Open Access•JooYoung Seo, Jewoong Moon et al.•ARTICLE•TechTrends•2022

  • Learning analytics in seamless learning environments

    Jewoong Moon, Daeyeoul Lee et al.•ARTICLE•Interactive Learning Environments•2023

  • Accessibility, Usability, and Universal Design for Learning

    Open Access•Gi Woong Choi, JooYoung Seo•ARTICLE•TechTrends•2024•References: 1

    In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing awareness of the equal opportunities for all, general design methods of addressing such diversity acr…

  • Utilizing Generative AI for Instructional Design

    Open Access•Gi Woong Choi, Soo Hyeon Kim et al.•ARTICLE•TechTrends•2024•Cited by: 2•References: 2

    Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course map for an online course that is aimed to teach the topic of makerspace and conducted SWOT analysis t…

  • Understanding interactions between scientists and elementary school students in a citizen science project

    Open Access•Janet Mannheimer Zydney, Erin Rumpke et al.•ARTICLE•Instructional Science•2025•References: 43

    Participation in citizen science enables students to gain authentic research experience through collaboration with expert scientists. The purpose of this exploratory study was to investigate how the interactions between expert scientists and student citizen scientists were mediated through the collaborative investigation and co-creation of knowledge artifacts within a computer supported collaborative learning environment. Approximately 38 element…

Computer Science (5 works) · Psychology (5 works) · Mathematics education (4 works) · Multimedia (4 works) · Educational technology (3 works) · Data science (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Instructional design (2 works) · Management science (2 works)

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