Design Principles for Augmented Reality Learning
Bibliographic Data
| ID | 12819010 |
|---|---|
| Authors | Matt Dunleavy (Radford University, corresponding author) |
| Year | 2013 |
| Volume | 58 |
| Issue | 1 |
| Pages | 28-34 |
| Publication date | 2013-12-05 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | TechTrends (JOURNAL) |
| Journal identifiers | ISSN: 8756-3894 • E-ISSN: 1559-7075 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11528-013-0717-2 |
| OpenAlex | W2142572269 |
| Language | EN |
| Citations received | 14 |
| References cited | 15 |
Affordance · Augmented reality · Context (archaeology · Curiosity · Design elements and principles · Educational technology · Human–computer interaction · Instructional design · Leverage (statistics · Mathematics education · Mobile device · Multimedia · World Wide Web · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence
Immersive VR and Education
Designing Augmented Reality for Preschoolers
Investigating primary school students’ epistemic beliefs in augmented reality-based inquiry learning
Effect of the use of augmented reality applications on academic achievement of student in science education
Augmented reality for learning in special education
Augmented reality tools for sports education and training
The Effects of Augmented Reality on Prelicensure Nursing Students' Anxiety Levels
Framework for designing motivational augmented reality applications in vocational education and training
Facilitating Molecular Biology Teaching by Using Augmented Reality (AR) and Protein Data Bank (PDB)
Online Group Work Design
The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health
An Educational Game to Teach Children about Air Quality Using Augmented Reality and Tangible Interaction with Sensors
Workplace Aspects of Knowledge and Expertise Sharing Practices Supported by Augmented Reality Systems
Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences
The Art of Game Design
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
Immersive Interfaces for Engagement and Learning
Recent advances in augmented reality
Social Constructivist Perspectives on Teaching and Learning
Toward a Theory of Intrinsically Motivating Instruction
| Citations per year | 1.4 |
|---|---|
| Citation span | 2016 - 2025 (10) |
| Highly cited | No |